Gibberling

Minsc and Boo's Journal of Villainy p. 141

Size
Small
Type
aberration
Alignment
chaotic neutral
AC
12
Hit Points
7 (2d6)
Speed
walk 25 ft.
Skills
Stealth +4
Resistances
psychic
Condition Immunities
charmed, frightened
Senses
darkvision 60 ft.
Passive Perception
9
Languages
—
Challenge
1/4
STR
10
+0
DEX
15
+2
CON
10
+0
INT
6
−2
WIS
8
−1
CHA
8
−1

Traits

Reckless

At the start of its turn, the gibberling can gain advantage on all melee weapon attack rolls during that turn, but attack rolls against it have advantage until the start of its next turn.

Light Sensitivity

While in bright light, gibberlings have disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Burrow

A gibberling gains advantage on stealth checks if it uses an action to burrow into dirt.

Actions

Dagger

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage.

Swarm

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. The target is grappled (escape DC 10). All gibberlings within 5 ft. of the target can use a reaction to make a dagger attack with advantage on the attack roll.

Other data

description