Gibberling
Minsc and Boo's Journal of Villainy p. 141
- Size
- Small
- Type
- aberration
- Alignment
- chaotic neutral
- AC
- 12
- Hit Points
- 7 (2d6)
- Speed
- walk 25 ft.
- Skills
- Stealth +4
- Resistances
- psychic
- Condition Immunities
- charmed, frightened
- Senses
- darkvision 60 ft.
- Passive Perception
- 9
- Languages
- —
- Challenge
- 1/4
Traits
Reckless
At the start of its turn, the gibberling can gain advantage on all melee weapon attack rolls during that turn, but attack rolls against it have advantage until the start of its next turn.
Light Sensitivity
While in bright light, gibberlings have disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
Burrow
A gibberling gains advantage on stealth checks if it uses an action to burrow into dirt.
Actions
Dagger
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage.
Swarm
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. The target is grappled (escape DC 10). All gibberlings within 5 ft. of the target can use a reaction to make a dagger attack with advantage on the attack roll.