Green Abyss Orc

Creature Codex (3pp)

Size
Medium
Type
humanoid (orc)
Alignment
chaotic evil
AC
13
Hit Points
15 (2d8+6)
Speed
walk 30 ft., climb 30 ft.
Skills
Acrobatics +5, Athletics +4, Perception +2, Stealth +5
Immunities
poison
Condition Immunities
poisoned
Senses
darkvision 90 ft.
Passive Perception
12
Languages
Orc
Challenge
1/2
Environment
forest
STR
14
+2
DEX
16
+3
CON
16
+3
INT
9
−1
WIS
11
+0
CHA
10
+0

Traits

Aggressive

As a bonus action, the orc can move up to its speed toward a hostile creature that it can see.

Sunlight Sensitivity

While in sunlight, the orc has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Actions

Poisoned Spear

Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d6 + 2) piercing damage, or 6 (1d8 + 2) piercing damage if used with two hands to make a melee attack. If the target is a creature, it must succeed on a DC 13 Constitution saving throw, taking 9 (2d8) poison damage on a failed save, or half as much damage on a successful one. If the poison damage reduces the target to 0 hp, the target is stable but poisoned for 1 hour, even after regaining hp, and is paralyzed while poisoned in this way.

Other data

description