Herald of Undeath

Creature Codex (3pp) p. 219

Size
Large
Type
undead
Alignment
lawful evil
AC
16 (natural armor)
Hit Points
152 (16d10+64)
Speed
walk 40 ft.
Saving Throws
Str +6, Dex +8
Skills
Deception +7, Perception +5, Stealth +8
Resistances
cold, lightning; bludgeoning, piercing, slashing from nonmagical weapons
Immunities
necrotic, poison
Vulnerabilities
radiant
Condition Immunities
charmed, exhaustion, paralyzed, poisoned, stunned, unconscious
Senses
darkvision 120 ft.
Passive Perception
15
Languages
Common, Infernal
Challenge
11
Environment
farmland
STR
14
+2
DEX
18
+4
CON
18
+4
INT
10
+0
WIS
12
+1
CHA
16
+3

Traits

Creeping Death

A creature that starts its turn within 10 feet of the herald must succeed on a DC 16 Constitution saving throw or take 13 (3d8) necrotic damage.

Magic Weapons

The herald's weapon attacks are magical.

Turn Resistance

The herald has advantage on saving throws against any effect that turns undead.

Actions

Multiattack

The herald of undeath makes two reaping scythe attacks or uses its Ray of Annihilation twice. If both reaping scythe attacks hit the same target, the target must succeed on a DC 14 Constitution saving throw or it is reduced to 0 hp.

Reaping Scythe

Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 15 (2d10 + 4) slashing damage plus 9 (2d8) necrotic damage.

Ray of Annihilation

Ranged Spell Attack: +7 to hit, range 120 ft., one target. Hit: 18 (4d8) necrotic damage and the target must succeed on a DC 16 Charisma saving throw or be blinded for 1 round.

Other data

description