Herald of Undeath
Creature Codex (3pp) p. 219
- Size
- Large
- Type
- undead
- Alignment
- lawful evil
- AC
- 16 (natural armor)
- Hit Points
- 152 (16d10+64)
- Speed
- walk 40 ft.
- Saving Throws
- Str +6, Dex +8
- Skills
- Deception +7, Perception +5, Stealth +8
- Resistances
- cold, lightning; bludgeoning, piercing, slashing from nonmagical weapons
- Immunities
- necrotic, poison
- Vulnerabilities
- radiant
- Condition Immunities
- charmed, exhaustion, paralyzed, poisoned, stunned, unconscious
- Senses
- darkvision 120 ft.
- Passive Perception
- 15
- Languages
- Common, Infernal
- Challenge
- 11
- Environment
- farmland
Traits
Creeping Death
A creature that starts its turn within 10 feet of the herald must succeed on a DC 16 Constitution saving throw or take 13 (3d8) necrotic damage.
Magic Weapons
The herald's weapon attacks are magical.
Turn Resistance
The herald has advantage on saving throws against any effect that turns undead.
Actions
Multiattack
The herald of undeath makes two reaping scythe attacks or uses its Ray of Annihilation twice. If both reaping scythe attacks hit the same target, the target must succeed on a DC 14 Constitution saving throw or it is reduced to 0 hp.
Reaping Scythe
Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 15 (2d10 + 4) slashing damage plus 9 (2d8) necrotic damage.
Ray of Annihilation
Ranged Spell Attack: +7 to hit, range 120 ft., one target. Hit: 18 (4d8) necrotic damage and the target must succeed on a DC 16 Charisma saving throw or be blinded for 1 round.