Hundred-Handed One

Mythic Odysseys of Theros p. 225

Size
Huge
Type
giant
Alignment
lawful neutral
AC
15 (natural armor)
Hit Points
243 (18d12+126)
Speed
walk 40 ft.
Saving Throws
Con +12, Wis +8
Skills
Intimidation +8, Perception +8
Condition Immunities
frightened
Senses
darkvision 120 ft.
Passive Perception
18
Languages
Giant
Challenge
15
STR
26
+8
DEX
15
+2
CON
25
+7
INT
14
+2
WIS
16
+3
CHA
16
+3

Traits

Reactive

The giant can take one reaction on every turn in a combat.

Vigilant

The giant can't be surprised.

Actions

Multiattack

The giant makes four longsword attacks or two rock attacks.

Longsword

Melee Weapon Attack: +13 to hit, reach 15 ft., one target. Hit: 21 (3d8 + 8) slashing damage.

Rock

Ranged Weapon Attack: +13 to hit, range 60/240 ft., one target. Hit: 30 (4d10 + 8) bludgeoning damage. If the target is a creature, it must succeed on a DC 21 Strength saving throw or be knocked prone.

Reactions

Deflect Attack

The giant adds 5 to its AC against one weapon attack that would hit it. To do so, the giant must see the attacker and be wielding a melee weapon.

Other data

description

Extra pairs of arms magically orbit the bodies of the titanic, nearly forgotten artisans known as hundred-handed ones. These giants often dwell in remote mountains and seaside cliffs, where they carve their memories into the ancient stone, covering their territories with intricate reliefs and massive statues of bygone ages. Some linger near ancient temples and palaces, ruins they once raised to the gods or archons of old.