Hundred-Handed One
Mythic Odysseys of Theros p. 225
- Size
- Huge
- Type
- giant
- Alignment
- lawful neutral
- AC
- 15 (natural armor)
- Hit Points
- 243 (18d12+126)
- Speed
- walk 40 ft.
- Saving Throws
- Con +12, Wis +8
- Skills
- Intimidation +8, Perception +8
- Condition Immunities
- frightened
- Senses
- darkvision 120 ft.
- Passive Perception
- 18
- Languages
- Giant
- Challenge
- 15
Traits
Reactive
The giant can take one reaction on every turn in a combat.
Vigilant
The giant can't be surprised.
Actions
Multiattack
The giant makes four longsword attacks or two rock attacks.
Longsword
Melee Weapon Attack: +13 to hit, reach 15 ft., one target. Hit: 21 (3d8 + 8) slashing damage.
Rock
Ranged Weapon Attack: +13 to hit, range 60/240 ft., one target. Hit: 30 (4d10 + 8) bludgeoning damage. If the target is a creature, it must succeed on a DC 21 Strength saving throw or be knocked prone.
Reactions
Deflect Attack
The giant adds 5 to its AC against one weapon attack that would hit it. To do so, the giant must see the attacker and be wielding a melee weapon.
Other data
description
Extra pairs of arms magically orbit the bodies of the titanic, nearly forgotten artisans known as hundred-handed ones. These giants often dwell in remote mountains and seaside cliffs, where they carve their memories into the ancient stone, covering their territories with intricate reliefs and massive statues of bygone ages. Some linger near ancient temples and palaces, ruins they once raised to the gods or archons of old.