Jenevere
Chains of Asmodeus p. 264
- Size
- Large
- Type
- celestial
- Alignment
- lawful good
- AC
- 20 (natural armor)
- Hit Points
- 216 (16d10+128)
- Speed
- walk 40 ft., fly 120 ft.
- Saving Throws
- Int +10, Wis +11, Cha +13
- Skills
- Perception +11
- Resistances
- radiant; bludgeoning, piercing, and slashing from nonmagical attacks
- Condition Immunities
- charmed, exhaustion, frightened
- Senses
- truesight 120 ft.
- Passive Perception
- 21
- Languages
- all, telepathy 120 ft.
- Challenge
- 17
Traits
Proficiency Bonus
+6
Magic Resistance
Jenevere has advantage on saving throws against spells and other magical effects.
Actions
Multiattack
Jenevere makes three Radiant Touch attacks.
Radiant Touch
Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 33 (6d8 + 6) radiant damage.
Forgiveness (2/Day)
Jenevere selects a target within 10 feet. The target is freed from any curse, disease, poison, blindness, or deafness. If the target is a Fiend, it must succeed on a DC 21 saving throw or have disadvantage on all attack rolls for 24 hours.
recharge
2/DAY
Spellcasting
Jenevere casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 21):
- At will: Bless, Detect Evil and Good
- 2/day each: Commune, Heal, Legend Lore, Raise Dead, Scrying
- 1/day: Foresight
Spells
Bless, Detect Evil and Good, Commune, Heal, Legend Lore, Raise Dead, Scrying, Foresight