Jenevere

Chains of Asmodeus p. 264

Size
Large
Type
celestial
Alignment
lawful good
AC
20 (natural armor)
Hit Points
216 (16d10+128)
Speed
walk 40 ft., fly 120 ft.
Saving Throws
Int +10, Wis +11, Cha +13
Skills
Perception +11
Resistances
radiant; bludgeoning, piercing, and slashing from nonmagical attacks
Condition Immunities
charmed, exhaustion, frightened
Senses
truesight 120 ft.
Passive Perception
21
Languages
all, telepathy 120 ft.
Challenge
17
STR
18
+4
DEX
22
+6
CON
26
+8
INT
18
+4
WIS
20
+5
CHA
24
+7

Traits

Proficiency Bonus

+6

Magic Resistance

Jenevere has advantage on saving throws against spells and other magical effects.

Actions

Multiattack

Jenevere makes three Radiant Touch attacks.

Radiant Touch

Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 33 (6d8 + 6) radiant damage.

Forgiveness (2/Day)

Jenevere selects a target within 10 feet. The target is freed from any curse, disease, poison, blindness, or deafness. If the target is a Fiend, it must succeed on a DC 21 saving throw or have disadvantage on all attack rolls for 24 hours.

recharge

2/DAY

Spellcasting

Jenevere casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 21):

  • At will: Bless, Detect Evil and Good
  • 2/day each: Commune, Heal, Legend Lore, Raise Dead, Scrying
  • 1/day: Foresight

Spells

Bless, Detect Evil and Good, Commune, Heal, Legend Lore, Raise Dead, Scrying, Foresight

Other data

description