Kalka-Kylla

Tales from the Yawning Portal p. 238

Size
Large
Type
monstrosity
Alignment
neutral
AC
15 (natural armor)
Hit Points
85 (10d10+30)
Speed
walk 30 ft., swim 30 ft.
Skills
Deception +3, Insight +5, Stealth +3
Senses
blindsight 30 ft.
Passive Perception
13
Languages
Olman
Challenge
3
STR
17
+3
DEX
12
+1
CON
16
+3
INT
15
+2
WIS
16
+3
CHA
12
+1

Traits

Amphibious

Kalka-Kylla can breathe air and water.

False Appearance

While Kalka-Kylla remains motionless and hidden in its shell, it is indistinguishable from a polished boulder.

Shell

Kalka-Kylla can use a bonus action to retract into or emerge from its shell. While retracted, Kalka-Kylla gains a +4 bonus to AC, and it has a speed of 0 and can't benefit from bonuses to speed.

Actions

Multiattack

Kalka-Kylla makes two claw attacks.

Claw

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) bludgeoning damage, and if the target is a Medium or smaller creature, it is grappled (escape DC 13).

Until this grapple ends, the target is restrained. Kalka-Kylla has two claws, each of which can grapple only one target.

Other data

description