Kellikilli
Phandelver and Below: The Shattered Obelisk p. 121
- Size
- Large
- Type
- elemental
- Alignment
- neutral
- AC
- 13
- Hit Points
- 58 (9d10+9)
- Speed
- walk 0 ft., swim 60 ft.
- Resistances
- fire; bludgeoning, piercing, and slashing from nonmagical attacks
- Immunities
- poison
- Condition Immunities
- exhaustion, grappled, paralyzed, poisoned, restrained, prone, unconscious
- Senses
- blindsight 30 ft.
- Passive Perception
- 10
- Languages
- understands Aquan but doesn't speak
- Challenge
- 3
STR
17
+3
DEX
16
+3
CON
13
+1
INT
11
+0
WIS
10
+0
CHA
10
+0
Traits
Invisible in Water
Kellikilli is invisible while fully immersed in water.
Water Bound
Kellikilli dies if it leaves the water to which it is bound or if that water is destroyed.
Actions
Constrict
Melee Weapon Attack: +5 to hit, reach 10 ft., one creature. Hit: 13 (3d6 + 3) bludgeoning damage. If the target is Medium or smaller, it is grappled (escape DC 13) and pulled 5 feet toward Kellikilli. Until this grapple ends, the target is restrained, Kellikilli tries to drown it, and Kellikilli can't constrict another target.