King Kobold
Creature Codex (3pp)
- Size
- Small
- Type
- humanoid (kobold)
- Alignment
- lawful neutral
- AC
- 15 (18 with mage armor)
- Hit Points
- 112 (25d6+25)
- Speed
- walk 30 ft.
- Saving Throws
- Dex +8, Int +5
- Skills
- Deception +5, Insight +8, Intimidation +8, Persuasion +8
- Senses
- darkvision 60 ft.
- Passive Perception
- 12
- Languages
- Common, Draconic
- Challenge
- 6
Traits
Cunning Action
On each of its turns, the king kobold can use a bonus action to take the Dash, Disengage, or Hide action.
Evasion
If the king kobold is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, the king instead takes no damage if it succeeds on the saving throw, and only half damage if it fails.
Pack Tactics
The king has advantage on attack rolls against a creature if at least one of the king's allies is within 5 feet of the creature and the ally isn't incapacitated.
Sneak Attack (1/Turn)
The king kobold deals an extra 14 (4d6) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the king that isn't incapacitated and the king doesn't have disadvantage on the attack roll.
recharge
1/TURN
Sunlight Sensitivity
While in sunlight, the king has disadvantage on attack rolls and on Wisdom (Perception) checks that rely on sight.
Spellcasting
The king kobold is a 4th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 13, +5 to hit with spell attacks). The king kobold has the following Wizard spells prepared:
- Cantrips (at will): fire bolt, mage hand, minor illusion, poison spray
- 1st level (4 slots): alarm, grease, mage armor
- 2nd level (3 slots): alter self, hold person, invisibility
Actions
Multiattack
The king kobold makes two shortsword attacks.
Shortsword
Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 8 (1d6 + 5) piercing damage.
Hand Crossbow
Ranged Weapon Attack: +8 to hit, range 30/120 ft., one target. Hit: 8 (1d6 + 5) piercing damage.
Reactions
Uncanny Dodge
The king kobold halves the damage from one attack that hits it. To do so, it must see the attacker.
Spells
fire bolt, mage hand, minor illusion, poison spray, alarm, grease, mage armor, alter self, hold person, invisibility
Spell Slots
0, 4, 3