Kupalué

Tomb of Annihilation p. 35

Size
Small
Type
plant
Alignment
neutral
AC
13 (natural armor)
Hit Points
9 (2d6+2)
Speed
walk 30 ft.
Skills
Perception +2, Stealth +4
Resistances
lightning, piercing
Senses
darkvision 60 ft.
Passive Perception
12
Languages
Vegepygmy
Challenge
1/4
Environment
forest, swamp
STR
7
−2
DEX
14
+2
CON
13
+1
INT
6
−2
WIS
11
+0
CHA
7
−2

Traits

Plant Camouflage

Kupalué has advantage on Dexterity (Stealth) checks it makes in any terrain with ample obscuring plant life.

Regeneration

Kupalué regains 3 hit points at the start of its turn. If it takes cold, fire, or necrotic damage, this trait doesn't function at the start of Kupalué's next turn. Kupalué dies only if it starts its turn with 0 hit points and doesn't regenerate.

Actions

Claws

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage.

Sling

Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target. Hit: 4 (1d4 + 2) bludgeoning damage.

Other data

description