Larethar Gulgrin

Sword Coast Legends NPCs

Size
Medium
Type
humanoid (gold dwarf)
Alignment
neutral
AC
15 (studded leather)
Hit Points
19 (3d8+6)
Speed
walk 25 ft.
Saving Throws
Dex +5, Int +4
Resistances
poison
Senses
darkvision 60 ft.
Passive Perception
10
Languages
Common, Dwarvish, Thieves' Cant
Challenge
2
STR
12
+1
DEX
16
+3
CON
14
+2
INT
14
+2
WIS
10
+0
CHA
9
−1

Traits

Dwarven Resilience

Larethar has advantage on saving throws against poison.

Sneak Attack (1/Turn)

Larethar deals an extra 7 (2d6) damage when he hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of Larethar that isn't incapacitated and Larethar doesn't have disadvantage on the attack roll.

recharge

1/TURN

Cunning Action/Fast Hands

Larethar can take a bonus action on each of his turns in combat. This action can be used to take the Dash, Disengage, Hide, or Use an Object actions. He can also use this action to make a Dexterity (Sleight of Hand) check with a +5 bonus, or to use his thieves' tools to disarm a trap or open a lock.

Thief

Larethar gets a +7 to Dexterity checks he can make while using his thieves' tools.

Actions

Multiattack

Larethar makes two attacks: one with his dagger and one with his shortsword.

Dagger

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4+3) piercing damage.

Shortsword

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6+3) piercing damage.

Light Crossbow

Ranged Weapon Attack: +5 to hit, range 80/320 ft., one target. Hit: 7 (1d8+3) piercing damage.

Other data

description