Living Iron Statue
Ghosts of Saltmarsh p. 241
- Size
- Medium
- Type
- construct
- Alignment
- unaligned
- AC
- 16 (natural armor)
- Hit Points
- 102 (12d8+48)
- Speed
- walk 20 ft.
- Immunities
- lightning, poison
- Vulnerabilities
- acid
- Condition Immunities
- charmed, exhaustion, frightened, paralyzed, petrified, poisoned
- Senses
- darkvision 60 ft.
- Passive Perception
- 10
- Languages
- understands the languages of its creator but can't speak
- Challenge
- 5
Traits
Immutable Form
The statue is immune to any spell or effect that would alter its form.
Actions
Multiattack
The statue makes two attacks: one with its blade and one with its hammer.
Blade
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage.
Hammer
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) bludgeoning damage, and the target is knocked prone.
Whirl (Recharge 5-6)
The statue can use its action to spin at the waist, targeting creatures of its choice within 10 feet of it. Each target must make a DC 13 Dexterity saving throw, taking 19 (3d10 + 3) bludgeoning damage on a failed save, or half as much damage on a successful one.
recharge
D5
Other data
description
This squat, solid-looking statue, currently guarding the evil cult's treasure in Isle of the Abbey, is made from pure iron. Its hands are shaped into deadly weapons.