Living Iron Statue

Ghosts of Saltmarsh p. 241

Size
Medium
Type
construct
Alignment
unaligned
AC
16 (natural armor)
Hit Points
102 (12d8+48)
Speed
walk 20 ft.
Immunities
lightning, poison
Vulnerabilities
acid
Condition Immunities
charmed, exhaustion, frightened, paralyzed, petrified, poisoned
Senses
darkvision 60 ft.
Passive Perception
10
Languages
understands the languages of its creator but can't speak
Challenge
5
STR
16
+3
DEX
14
+2
CON
18
+4
INT
6
−2
WIS
10
+0
CHA
5
−3

Traits

Immutable Form

The statue is immune to any spell or effect that would alter its form.

Actions

Multiattack

The statue makes two attacks: one with its blade and one with its hammer.

Blade

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage.

Hammer

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) bludgeoning damage, and the target is knocked prone.

Whirl (Recharge 5-6)

The statue can use its action to spin at the waist, targeting creatures of its choice within 10 feet of it. Each target must make a DC 13 Dexterity saving throw, taking 19 (3d10 + 3) bludgeoning damage on a failed save, or half as much damage on a successful one.

recharge

D5

Other data

description

This squat, solid-looking statue, currently guarding the evil cult's treasure in Isle of the Abbey, is made from pure iron. Its hands are shaped into deadly weapons.