Lords' Alliance Guard
Out of the Abyss p. 131
- Size
- Medium
- Type
- humanoid (dwarf)
- Alignment
- chaotic good
- AC
- 16 (chain shirt, shield)
- Hit Points
- 11 (2d8+2)
- Speed
- walk 30 ft.
- Skills
- Perception +2
- Senses
- darkvision 60 ft.
- Passive Perception
- 12
- Challenge
- 1/4
- Lineage
- Guard
STR
14
+2
DEX
12
+1
CON
12
+1
INT
10
+0
WIS
11
+0
CHA
10
+0
Traits
Dwarven Resilience
The guard has advantage on saving throws against poison.
Actions
Halberd
Melee Weapon Attack: +4 to hit, reach 10 ft., one target. Hit: 7 (1d10 + 2) slashing damage.