Lords' Alliance Guard

Out of the Abyss p. 131

Size
Medium
Type
humanoid (dwarf)
Alignment
chaotic good
AC
16 (chain shirt, shield)
Hit Points
11 (2d8+2)
Speed
walk 30 ft.
Skills
Perception +2
Senses
darkvision 60 ft.
Passive Perception
12
Challenge
1/4
Lineage
Guard
STR
14
+2
DEX
12
+1
CON
12
+1
INT
10
+0
WIS
11
+0
CHA
10
+0

Traits

Dwarven Resilience

The guard has advantage on saving throws against poison.

Actions

Halberd

Melee Weapon Attack: +4 to hit, reach 10 ft., one target. Hit: 7 (1d10 + 2) slashing damage.

Other data

description