Magister Umbero Zastro
Waterdeep: Dragon Heist p. 82
- Size
- Medium
- Type
- humanoid (half-elf)
- Alignment
- lawful neutral
- AC
- 11
- Hit Points
- 9 (2d8)
- Speed
- walk 30 ft.
- Skills
- Deception +5, Insight +4, Persuasion +5
- Senses
- darkvision 60 ft.
- Passive Perception
- 12
- Languages
- Common, Elvish
- Challenge
- 0
STR
11
+0
DEX
12
+1
CON
11
+0
INT
12
+1
WIS
14
+2
CHA
16
+3
Traits
Fey Ancestry
Umbero has advantage on saving throws against being charmed and magic can't put him to sleep.
Actions
Rapier
Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 5 (1d8 + 1) piercing damage.
Reactions
Parry
The noble adds 2 to its AC against one melee attack that would hit it. To do so, the noble must see the attacker and be wielding a melee weapon.
Other data
description
A handsome, eloquent, and fair-minded half-elf in his thirties. He's known for his finely honed sense of poetic justice and for meting out unconventional punishments.