Magister Umbero Zastro

Waterdeep: Dragon Heist p. 82

Size
Medium
Type
humanoid (half-elf)
Alignment
lawful neutral
AC
11
Hit Points
9 (2d8)
Speed
walk 30 ft.
Skills
Deception +5, Insight +4, Persuasion +5
Senses
darkvision 60 ft.
Passive Perception
12
Languages
Common, Elvish
Challenge
0
STR
11
+0
DEX
12
+1
CON
11
+0
INT
12
+1
WIS
14
+2
CHA
16
+3

Traits

Fey Ancestry

Umbero has advantage on saving throws against being charmed and magic can't put him to sleep.

Actions

Rapier

Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 5 (1d8 + 1) piercing damage.

Reactions

Parry

The noble adds 2 to its AC against one melee attack that would hit it. To do so, the noble must see the attacker and be wielding a melee weapon.

Other data

description

A handsome, eloquent, and fair-minded half-elf in his thirties. He's known for his finely honed sense of poetic justice and for meting out unconventional punishments.