Martial Arts Adept

Mordenkainen Presents: Monsters of the Multiverse p. 172,

Size
Medium
Type
humanoid
Alignment
any alignment
AC
16 (unarmored defense)
Hit Points
60 (11d8+11)
Speed
walk 40 ft.
Skills
Acrobatics +5, Insight +5, Stealth +5
Passive Perception
13
Languages
any one language (usually Common)
Challenge
3
STR
11
+0
DEX
17
+3
CON
13
+1
INT
11
+0
WIS
16
+3
CHA
10
+0

Traits

Proficiency Bonus

+2

Unarmored Defense

While the adept is wearing no armor and wielding no shield, its AC includes its Wisdom modifier.

Actions

Dart

Ranged Weapon Attack: +5 to hit, range 20/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage.

Reactions

Deflect Missile

In response to being hit by a ranged weapon attack, the adept deflects the missile. The damage it takes from the attack is reduced by 1d10 + 3. If the damage is reduced to 0, the adept catches the missile if it's small enough to hold in one hand and the adept has a hand free.

Other data

description