Merfolk Scout
Ghosts of Saltmarsh p. 216
- Size
- Medium
- Type
- humanoid (merfolk)
- Alignment
- any alignment
- AC
- 13 (leather armor)
- Hit Points
- 16 (3d8+3)
- Speed
- walk 10 ft., swim 40 ft.
- Skills
- Nature +4, Perception +5, Stealth +6, Survival +5
- Passive Perception
- 15
- Languages
- any one language (usually Common), Aquan
- Challenge
- 1/2
- Lineage
- Merfolk
STR
11
+0
DEX
14
+2
CON
12
+1
INT
11
+0
WIS
13
+1
CHA
11
+0
Traits
Keen Hearing and Sight
The scout has advantage on Wisdom (Perception) checks that rely on hearing or sight.
Amphibious
Merfolk can breathe air and water.
Actions
Multiattack
The scout makes two melee attacks or two ranged attacks.
Shortsword
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.