Merfolk Scout

Ghosts of Saltmarsh p. 216

Size
Medium
Type
humanoid (merfolk)
Alignment
any alignment
AC
13 (leather armor)
Hit Points
16 (3d8+3)
Speed
walk 10 ft., swim 40 ft.
Skills
Nature +4, Perception +5, Stealth +6, Survival +5
Passive Perception
15
Languages
any one language (usually Common), Aquan
Challenge
1/2
Lineage
Merfolk
STR
11
+0
DEX
14
+2
CON
12
+1
INT
11
+0
WIS
13
+1
CHA
11
+0

Traits

Keen Hearing and Sight

The scout has advantage on Wisdom (Perception) checks that rely on hearing or sight.

Amphibious

Merfolk can breathe air and water.

Actions

Multiattack

The scout makes two melee attacks or two ranged attacks.

Shortsword

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Other data

description