Metallic Peacekeeper

Fizban's Treasury of Dragons p. 210

Size
Medium
Type
construct
Alignment
typically neutral good
AC
17 (natural armor)
Hit Points
68 (8d8+32)
Speed
walk 30 ft.
Immunities
fire
Condition Immunities
charmed, exhaustion, frightened, paralyzed, petrified, poisoned
Senses
darkvision 60 ft.
Passive Perception
11
Languages
Common, Draconic, Telepathy 30 ft.
Challenge
4
STR
17
+3
DEX
10
+0
CON
18
+4
INT
14
+2
WIS
12
+1
CHA
11
+0

Traits

Proficiency Bonus

+2

Immutable Form

The peacekeeper is immune to any spell or effect that would alter its form.

Telepathic Bond

While the peacekeeper is on the same plane of existence as its master, it can magically convey what it senses to its master, and the two can communicate telepathically with each other.

Actions

Multiattack

The peacekeeper makes two Slam attacks.

Slam

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 16 (3d8 + 3) bludgeoning damage.

Calming Mist (Recharge 5-6)

The peacekeeper releases a calming gas in a 30-foot-radius sphere centered on itself. Each creature in that area must succeed on a DC 14 Charisma saving throw or become charmed by the peacekeeper for 1 minute. While charmed in this way, the creature is incapacitated and has a speed of 0.

recharge

D5

Other data

description

When a metallic dragon grows attached to a settlement of smaller folk—often after dwelling there for a time in Humanoid form—the dragon might decide to create a metallic peacekeeper to protect the place. The peacekeeper can ward a community for centuries, standing in the place of its dragon creator and maintaining peace and order.

Metallic Sentinels: A metallic sentinel is a guardian created by a metallic dragon, forged from the metal associated with its creator and powered by the energy of the dragon's breath. An artificial being sculpted in elegant filigree, it is dedicated to defusing tensions that could spiral into violence.