Metallic Peacekeeper
Fizban's Treasury of Dragons p. 210
- Size
- Medium
- Type
- construct
- Alignment
- typically neutral good
- AC
- 17 (natural armor)
- Hit Points
- 68 (8d8+32)
- Speed
- walk 30 ft.
- Immunities
- fire
- Condition Immunities
- charmed, exhaustion, frightened, paralyzed, petrified, poisoned
- Senses
- darkvision 60 ft.
- Passive Perception
- 11
- Languages
- Common, Draconic, Telepathy 30 ft.
- Challenge
- 4
Traits
Proficiency Bonus
+2
Immutable Form
The peacekeeper is immune to any spell or effect that would alter its form.
Telepathic Bond
While the peacekeeper is on the same plane of existence as its master, it can magically convey what it senses to its master, and the two can communicate telepathically with each other.
Actions
Multiattack
The peacekeeper makes two Slam attacks.
Slam
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 16 (3d8 + 3) bludgeoning damage.
Calming Mist (Recharge 5-6)
The peacekeeper releases a calming gas in a 30-foot-radius sphere centered on itself. Each creature in that area must succeed on a DC 14 Charisma saving throw or become charmed by the peacekeeper for 1 minute. While charmed in this way, the creature is incapacitated and has a speed of 0.
recharge
D5
Other data
description
When a metallic dragon grows attached to a settlement of smaller folk—often after dwelling there for a time in Humanoid form—the dragon might decide to create a metallic peacekeeper to protect the place. The peacekeeper can ward a community for centuries, standing in the place of its dragon creator and maintaining peace and order.
Metallic Sentinels: A metallic sentinel is a guardian created by a metallic dragon, forged from the metal associated with its creator and powered by the energy of the dragon's breath. An artificial being sculpted in elegant filigree, it is dedicated to defusing tensions that could spiral into violence.