Mindless Marauder

Plane Shift: Amonkhet p. 34

Size
Medium
Type
undead
Alignment
lawful evil
AC
11 (natural armor)
Hit Points
58 (9d8+18)
Speed
walk 20 ft.
Saving Throws
Wis +2
Resistances
bludgeoning, piercing, slashing from nonmagical attacks
Immunities
necrotic, poison
Vulnerabilities
fire
Condition Immunities
charmed, exhaustion, frightened, paralyzed, poisoned
Senses
darkvision 60 ft.
Passive Perception
10
Languages
the languages it knew in life
Challenge
3
Lineage
Marauder
Environment
desert
STR
16
+3
DEX
8
−1
CON
15
+2
INT
6
−2
WIS
10
+0
CHA
12
+1

Actions

Multiattack

The marauder can use its Dreadful Glare and makes one attack with its rotting fist.

Rotting Fist

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) bludgeoning damage plus 10 (3d6) necrotic damage. If the target is a creature, it must succeed on a DC 12 Constitution saving throw or be cursed with marauder rot. The cursed target can't regain hit points, and its hit point maximum decreases by 10 (3d6) for every 24 hours that elapse. If the curse reduces the target's hit point maximum to 0, the target dies, and its body turns to dust. The curse lasts until removed by the remove curse spell or other magic.

Dreadful Glare

The marauder targets one creature it can see within 60 feet of it. If the target can see the marauder, it must succeed on a DC 11 Wisdom saving throw against this magic or become frightened until the end of the marauder's next turn. If the target fails the saving throw by 5 or more, it is also paralyzed for the same duration. A target that succeeds on the saving throw is immune to the Dreadful Glare of all mummies (but not marauder lords) for the next 24 hours.

Other data

description