Mjork Charger
Grim Hollow: Lairs of Etharis p. 70 (Third Party)
- Size
- Large
- Type
- elemental
- Alignment
- chaotic neutral
- AC
- 13 (natural armor)
- Hit Points
- 104 (11d10+44)
- Speed
- walk 40 ft.
- Resistances
- bludgeoning, Piercing or Slashing damage from nonmagical attacks
- Immunities
- Fire, Poison
- Vulnerabilities
- Thunder
- Condition Immunities
- Exhaustion, Paralyzed, Petrified, Poisoned, Unconscious
- Senses
- darkvision 60 ft.
- Passive Perception
- 10
- Languages
- Ignan, Terran
- Challenge
- 7
- Lineage
- Mjork
Traits
Proficiency Bonus
+3
Charge
If the mjork charger moves at least 20 feet straight toward a target and then hits it with a slam attack on the same turn, the target takes an extra 4 (1d8) bludgeoning damage and 3 (1d6) fire damage. If the target is a creature, it must succeed on a DC 15 Strength saving throw or fall prone.
Fiery Body
A creature that touches the mjork charger or hits it with a melee attack while within 5 feet of it takes 7 (2d6) fire damage.
Illumination
The mjork charger sheds dim light in a 10-foot radius.
Momentum
If the mjork charger moves on its turn before attacking, creatures have disadvantage on attack rolls for opportunity attacks against it.
Smoke Sense
A mjork charger in contact with smoke has blindsight in that smoke's area in a radius of up to 120 feet.
Water Susceptibility
For every 5 feet the mjork charger moves in water, or for every gallon of water splashed on it, it takes 1 cold damage.
Actions
Multiattack
The mjork makes two slam attacks.
Slam
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage and 7 (2d6) fire damage.
Other data
description
"Is it just me, or does the darkness seem thicker? And did it just get really warm in here?"