Mjork Charger

Grim Hollow: Lairs of Etharis p. 70 (Third Party)

Size
Large
Type
elemental
Alignment
chaotic neutral
AC
13 (natural armor)
Hit Points
104 (11d10+44)
Speed
walk 40 ft.
Resistances
bludgeoning, Piercing or Slashing damage from nonmagical attacks
Immunities
Fire, Poison
Vulnerabilities
Thunder
Condition Immunities
Exhaustion, Paralyzed, Petrified, Poisoned, Unconscious
Senses
darkvision 60 ft.
Passive Perception
10
Languages
Ignan, Terran
Challenge
7
Lineage
Mjork
STR
18
+4
DEX
11
+0
CON
18
+4
INT
6
−2
WIS
10
+0
CHA
6
−2

Traits

Proficiency Bonus

+3

Charge

If the mjork charger moves at least 20 feet straight toward a target and then hits it with a slam attack on the same turn, the target takes an extra 4 (1d8) bludgeoning damage and 3 (1d6) fire damage. If the target is a creature, it must succeed on a DC 15 Strength saving throw or fall prone.

Fiery Body

A creature that touches the mjork charger or hits it with a melee attack while within 5 feet of it takes 7 (2d6) fire damage.

Illumination

The mjork charger sheds dim light in a 10-foot radius.

Momentum

If the mjork charger moves on its turn before attacking, creatures have disadvantage on attack rolls for opportunity attacks against it.

Smoke Sense

A mjork charger in contact with smoke has blindsight in that smoke's area in a radius of up to 120 feet.

Water Susceptibility

For every 5 feet the mjork charger moves in water, or for every gallon of water splashed on it, it takes 1 cold damage.

Actions

Multiattack

The mjork makes two slam attacks.

Slam

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage and 7 (2d6) fire damage.

Other data

description

"Is it just me, or does the darkness seem thicker? And did it just get really warm in here?"