Mold Zombie

Creature Codex (3pp) p. 395

Size
Medium
Type
undead (zombie)
Alignment
chaotic evil
AC
13 (natural armor)
Hit Points
75 (10d8+30)
Speed
walk 20 ft.
Saving Throws
Str +5
Immunities
necrotic, poison
Condition Immunities
exhaustion, poisoned
Senses
darkvision 60 ft.
Passive Perception
8
Challenge
3
Environment
swamp
STR
17
+3
DEX
8
−1
CON
16
+3
INT
3
−4
WIS
6
−2
CHA
5
−3

Traits

Spore Death

When the zombie is reduced to 0 hp and doesn't survive with its Undead Fortitude, it explodes in a cloud of spores. Each creature within 5 feet of the zombie must succeed on a DC 13 Constitution saving throw or take 9 (2d8) necrotic damage and contract iumenta pox (see Iumenta Pox sidebar).

Undead Fortitude

If damage reduces the zombie to 0 hp, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hp instead.

Actions

Multiattack

The zombie makes two slam attacks.

Slam

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage plus 7 (2d6) necrotic damage.

Plague Breath (Recharge 6)

The zombie breathes a cloud of spores in 15-foot cone. Each creature in that area must succeed on a DC 13 Constitution saving throw or take 10 (3d6) necrotic damage and contract iumenta pox (see Iumenta Pox sidebar).

recharge

D6

Other data

description