Mold Zombie
Creature Codex (3pp) p. 395
- Size
- Medium
- Type
- undead (zombie)
- Alignment
- chaotic evil
- AC
- 13 (natural armor)
- Hit Points
- 75 (10d8+30)
- Speed
- walk 20 ft.
- Saving Throws
- Str +5
- Immunities
- necrotic, poison
- Condition Immunities
- exhaustion, poisoned
- Senses
- darkvision 60 ft.
- Passive Perception
- 8
- Challenge
- 3
- Environment
- swamp
Traits
Spore Death
When the zombie is reduced to 0 hp and doesn't survive with its Undead Fortitude, it explodes in a cloud of spores. Each creature within 5 feet of the zombie must succeed on a DC 13 Constitution saving throw or take 9 (2d8) necrotic damage and contract iumenta pox (see Iumenta Pox sidebar).
Undead Fortitude
If damage reduces the zombie to 0 hp, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hp instead.
Actions
Multiattack
The zombie makes two slam attacks.
Slam
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage plus 7 (2d6) necrotic damage.
Plague Breath (Recharge 6)
The zombie breathes a cloud of spores in 15-foot cone. Each creature in that area must succeed on a DC 13 Constitution saving throw or take 10 (3d6) necrotic damage and contract iumenta pox (see Iumenta Pox sidebar).
recharge
D6