Molydeus

Mordenkainen Presents: Monsters of the Multiverse p. 184,

Size
Huge
Type
fiend (demon)
Alignment
typically chaotic evil
AC
19 (natural armor)
Hit Points
216 (16d12+112)
Speed
walk 40 ft.
Saving Throws
Str +16, Con +14, Wis +14, Cha +14
Skills
Perception +21
Resistances
cold, fire, lightning; bludgeoning, piercing, and slashing from nonmagical attacks
Immunities
poison
Condition Immunities
blinded, charmed, deafened, frightened, poisoned, stunned
Senses
truesight 120 ft.
Passive Perception
31
Languages
Abyssal, telepathy 120 ft.
Challenge
21
STR
28
+9
DEX
22
+6
CON
25
+7
INT
21
+5
WIS
24
+7
CHA
24
+7

Traits

Proficiency Bonus

+7

Legendary Resistance (3/Day)

If the molydeus fails a saving throw, it can choose to succeed instead.

recharge

3/DAY

Magic Resistance

The molydeus has advantage on saving throws against spells and other magical effects.

Actions

Multiattack

The molydeus makes one Demonic Weapon attack, one Snakebite attack, and one Wolf Bite attack.

Demonic Weapon

Melee Weapon Attack: +16 to hit, reach 15 ft., one target. Hit: 35 (4d12 + 9) force damage. If the target has at least one head and the molydeus rolled a 20 on the attack roll, the target is decapitated and dies if it can't survive without that head. A target is immune to this effect if it takes none of the damage, has legendary actions, or is Huge or larger. Such a creature takes an extra 27 (6d8) force damage from the hit.

Snakebite

Melee Weapon Attack: +16 to hit, reach 15 ft., one creature. Hit: 16 (2d6 + 9) poison damage. The target must succeed on a DC 22 Constitution saving throw, or its hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a long rest. The target transforms into a manes if this reduces its hit point maximum to 0. This transformation can be ended only by a wish spell.

Wolf Bite

Melee Weapon Attack: +16 to hit, reach 10 ft., one target. Hit: 25 (3d10 + 9) necrotic damage.

Spellcasting

The molydeus casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 22):

  • At will: dispel magic, polymorph, telekinesis, teleport
  • 3/day: lightning bolt

Legendary Actions

Legendary Actions (3/Turn)

The molydeus can take 3 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature's turn. The molydeus regains spent legendary actions at the start of its turn.

recharge

3/TURN

Attack

The molydeus makes one Demonic Weapon or Snakebite attack.

Move

The molydeus moves without provoking opportunity attacks.

Cast a Spell (Costs 2 Actions)

The molydeus uses Spellcasting.

Spells

dispel magic, polymorph, telekinesis, teleport, lightning bolt

Other data

description