Monolith Champion

Tome of Beasts (Third Party)

Size
Large
Type
construct
Alignment
unaligned
AC
17 (natural armor)
Hit Points
102 (12d10+36)
Speed
walk 40 ft.
Immunities
poison, bludgeoning, piercing, and slashing from nonmagical weapons that aren't adamantine
Condition Immunities
charmed, exhaustion, frightened, paralyzed, poisoned
Senses
darkvision 60 ft.
Passive Perception
10
Languages
Elvish, Umbral
Challenge
8
Lineage
Champion
STR
19
+4
DEX
12
+1
CON
16
+3
INT
10
+0
WIS
10
+0
CHA
10
+0

Traits

Blatant Dismissal

While in a fey court or castle, a monolith champion that scores a successful hit with its greatsword can try to force the substitution of the target with a shadow double. The target must succeed at a DC 14 Charisma saving throw or become invisible, silent, and paralyzed, while an illusory version of itself remains visible and audible.and under the monolith champion's control, shouting for a retreat or the like. Outside fey locales, this ability does not function.

Fey Flame

The ritual powering a monolith champion grants it an inner flame that it can use to enhance its weapon or its fists with additional fire or cold damage, depending on the construct's needs.

Actions

Multiattack

The champion makes two greatsword attacks or two slam attacks.

Greatsword

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 14 (3d6 + 4) slashing damage plus 11 (2d10) cold or fire damage.

Slam

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage plus 11 (2d10) cold or fire damage.

Other data

description