Monolith Champion
Tome of Beasts (Third Party)
- Size
- Large
- Type
- construct
- Alignment
- unaligned
- AC
- 17 (natural armor)
- Hit Points
- 102 (12d10+36)
- Speed
- walk 40 ft.
- Immunities
- poison, bludgeoning, piercing, and slashing from nonmagical weapons that aren't adamantine
- Condition Immunities
- charmed, exhaustion, frightened, paralyzed, poisoned
- Senses
- darkvision 60 ft.
- Passive Perception
- 10
- Languages
- Elvish, Umbral
- Challenge
- 8
- Lineage
- Champion
Traits
Blatant Dismissal
While in a fey court or castle, a monolith champion that scores a successful hit with its greatsword can try to force the substitution of the target with a shadow double. The target must succeed at a DC 14 Charisma saving throw or become invisible, silent, and paralyzed, while an illusory version of itself remains visible and audible.and under the monolith champion's control, shouting for a retreat or the like. Outside fey locales, this ability does not function.
Fey Flame
The ritual powering a monolith champion grants it an inner flame that it can use to enhance its weapon or its fists with additional fire or cold damage, depending on the construct's needs.
Actions
Multiattack
The champion makes two greatsword attacks or two slam attacks.
Greatsword
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 14 (3d6 + 4) slashing damage plus 11 (2d10) cold or fire damage.
Slam
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage plus 11 (2d10) cold or fire damage.