Moonshark

Critical Role: Call of the Netherdeep p. 33

Size
Huge
Type
beast
Alignment
unaligned
AC
13 (natural armor)
Hit Points
126 (11d12+55)
Speed
walk 0 ft., swim 50 ft.
Skills
Perception +3
Senses
blindsight 60 ft.
Passive Perception
13
Languages
—
Challenge
5
Lineage
Shark
STR
23
+6
DEX
11
+0
CON
21
+5
INT
1
−5
WIS
10
+0
CHA
5
−3

Traits

Proficiency Bonus

+3

Blood Frenzy

The shark has advantage on melee attack rolls against any creature that doesn't have all its hit points.

Silver Spear

A character within 5 feet of the shark can use an action to try to dislodge the spear, doing so with a successful DC 13 Strength (Athletics) check. While the spear is lodged in the shark, the shark glows with silvery illumination, shedding bright light in a 10-foot radius and dim light for an additional 10 feet.

Water Breathing

The shark can breathe only underwater.

Actions

Bite

Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 22 (3d10 + 6) piercing damage. If the shark misses, it can use a bonus action to swim up to 25 feet. This movement doesn't provoke opportunity attacks.

Other data

description

The silver spear lodged in the shark's hide has been enchanted by the divine power of Sehanine the Moon Weaver.