Narbeck Horn

Storm King's Thunder p. 114

Size
Medium
Type
humanoid (dwarf)
Alignment
any alignment
AC
18 (plate armor)
Hit Points
52 (8d8+16)
Speed
walk 25 ft.
Saving Throws
Con +4, Wis +2
Resistances
poison
Senses
darkvision 60 ft.
Passive Perception
10
Languages
any one language (usually Common), Dwarvish
Challenge
3
STR
16
+3
DEX
11
+0
CON
14
+2
INT
11
+0
WIS
11
+0
CHA
15
+2

Traits

Brave

Narbeck has advantage on saving throws against being frightened.

Dwarven Resilience

Narbeck has advantage on saving throws against poison, and has resistance against poison damage.

Actions

Multiattack

Narbeck makes two melee attacks.

Greataxe

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 9 (1d12 + 3) slashing damage.

Heavy Crossbow

Ranged Weapon Attack: +2 to hit, range 100/400 ft., one target. Hit: 5 (1d10) piercing damage.

Leadership (Recharges after a Short or Long Rest)

For 1 minute, Narbeck can utter a special command or warning whenever a nonhostile creature that it can see within 30 feet of it makes an attack roll or a saving throw. The creature can add a d4 to its roll provided it can hear and understand Narbeck. A creature can benefit from only one Leadership die at a time. This effect ends if Narbeck is incapacitated.

recharge

SHORT

Reactions

Parry

Narbeck adds 2 to its AC against one melee attack that would hit it. To do so, Narbeck must see the attacker and be wielding a melee weapon.

Other data

description