Narbeck Horn
Storm King's Thunder p. 114
- Size
- Medium
- Type
- humanoid (dwarf)
- Alignment
- any alignment
- AC
- 18 (plate armor)
- Hit Points
- 52 (8d8+16)
- Speed
- walk 25 ft.
- Saving Throws
- Con +4, Wis +2
- Resistances
- poison
- Senses
- darkvision 60 ft.
- Passive Perception
- 10
- Languages
- any one language (usually Common), Dwarvish
- Challenge
- 3
Traits
Brave
Narbeck has advantage on saving throws against being frightened.
Dwarven Resilience
Narbeck has advantage on saving throws against poison, and has resistance against poison damage.
Actions
Multiattack
Narbeck makes two melee attacks.
Greataxe
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 9 (1d12 + 3) slashing damage.
Heavy Crossbow
Ranged Weapon Attack: +2 to hit, range 100/400 ft., one target. Hit: 5 (1d10) piercing damage.
Leadership (Recharges after a Short or Long Rest)
For 1 minute, Narbeck can utter a special command or warning whenever a nonhostile creature that it can see within 30 feet of it makes an attack roll or a saving throw. The creature can add a d4 to its roll provided it can hear and understand Narbeck. A creature can benefit from only one Leadership die at a time. This effect ends if Narbeck is incapacitated.
recharge
SHORT
Reactions
Parry
Narbeck adds 2 to its AC against one melee attack that would hit it. To do so, Narbeck must see the attacker and be wielding a melee weapon.