Narrak

Out of the Abyss p. 232

Size
Small
Type
humanoid (derro)
Alignment
chaotic evil
AC
12 (15 with mage armor)
Hit Points
40 (9d6+9)
Speed
walk 30 ft.
Skills
Arcana +4, Stealth +4
Senses
darkvision 120 ft.
Passive Perception
7
Languages
Dwarvish, Undercommon
Challenge
2
STR
9
−1
DEX
14
+2
CON
13
+1
INT
14
+2
WIS
5
−3
CHA
16
+3

Traits

Insanity

Narrak has advantage on saving throws against being charmed or frightened.

Magic Resistance

Narrak has advantage on saving throws against spells and other magical effects.

Sunlight Sensitivity

While in sunlight, Narrak has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Spellcasting

Narrak is a 5th-level spellcaster. His spellcasting ability is Charisma (Save DC 13, +5 to hit with spell attacks) Narrak has two 2nd-level spell slots, which he regains after finishing a short or long rest, and knows the following warlock spells:

  • Cantrips (at will): eldritch blast, friends, poison spray
  • 2nd level (2 slots): armor of Agathys, charm person, hex, hold person, ray of enfeeblement, spider climb

Actions

Armor of Shadows (Recharges after a Short or Long Rest)

Narrak casts mage armor on himself

recharge

SHORT

Shortsword

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

One with Shadows

While he is in a dim light or darkness, Narrak can become invisible. He remains so until he moves or takes an action or reaction.

Spells

eldritch blast, friends, poison spray, armor of Agathys, charm person, hex, hold person, ray of enfeeblement, spider climb

Spell Slots

0,2

Other data

description