Necromancer Wizard

Mordenkainen Presents: Monsters of the Multiverse p. 264,

Size
Medium
Type
humanoid
Alignment
any alignment
AC
12 (15 with mage armor)
Hit Points
110 (20d8+20)
Speed
walk 30 ft.
Saving Throws
Int +7, Wis +5
Skills
Arcana +7, History +7
Resistances
necrotic
Passive Perception
11
Languages
any four languages
Challenge
9
Lineage
Wizard
STR
9
−1
DEX
14
+2
CON
12
+1
INT
17
+3
WIS
12
+1
CHA
11
+0

Traits

Proficiency Bonus

+4

Actions

Multiattack

The necromancer makes three Arcane Burst attacks.

Arcane Burst

Melee or Ranged Spell Attack: +7 to hit, reach 5 ft. or range 120 ft., one target. Hit: 25 (4d10 + 3) necrotic damage.

Spellcasting

The necromancer casts one of the following spells, using Intelligence as the spellcasting ability (spell save DC 15):

  • At will: dancing lights, mage hand, prestidigitation
  • 2/day each: bestow curse, dimension door, mage armor, web
  • 1/day: circle of death

Summon Undead (1/Day) (Bonus Action)

The necromancer magically summons five skeletons or zombies. The summoned creatures appear in unoccupied spaces within 60 feet of the necromancer, whom they obey. They take their turns immediately after the necromancer. Each lasts for 1 hour, until it or the necromancer dies, or until the necromancer dismisses it as a bonus action.

recharge

1/DAY

Reactions

Grim Harvest (1/Turn)

When the necromancer kills a creature with necrotic damage, the necromancer regains 9 (2d8) hit points.

recharge

1/TURN

Spells

dancing lights, mage hand, prestidigitation, bestow curse, dimension door, mage armor, web, circle of death

Other data

description