Necromancer Wizard
Mordenkainen Presents: Monsters of the Multiverse p. 264,
- Size
- Medium
- Type
- humanoid
- Alignment
- any alignment
- AC
- 12 (15 with mage armor)
- Hit Points
- 110 (20d8+20)
- Speed
- walk 30 ft.
- Saving Throws
- Int +7, Wis +5
- Skills
- Arcana +7, History +7
- Resistances
- necrotic
- Passive Perception
- 11
- Languages
- any four languages
- Challenge
- 9
- Lineage
- Wizard
Traits
Proficiency Bonus
+4
Actions
Multiattack
The necromancer makes three Arcane Burst attacks.
Arcane Burst
Melee or Ranged Spell Attack: +7 to hit, reach 5 ft. or range 120 ft., one target. Hit: 25 (4d10 + 3) necrotic damage.
Spellcasting
The necromancer casts one of the following spells, using Intelligence as the spellcasting ability (spell save DC 15):
- At will: dancing lights, mage hand, prestidigitation
- 2/day each: bestow curse, dimension door, mage armor, web
- 1/day: circle of death
Summon Undead (1/Day) (Bonus Action)
The necromancer magically summons five skeletons or zombies. The summoned creatures appear in unoccupied spaces within 60 feet of the necromancer, whom they obey. They take their turns immediately after the necromancer. Each lasts for 1 hour, until it or the necromancer dies, or until the necromancer dismisses it as a bonus action.
recharge
1/DAY
Reactions
Grim Harvest (1/Turn)
When the necromancer kills a creature with necrotic damage, the necromancer regains 9 (2d8) hit points.
recharge
1/TURN
Spells
dancing lights, mage hand, prestidigitation, bestow curse, dimension door, mage armor, web, circle of death