Nihiloor

Waterdeep: Dragon Heist p. 212

Size
Medium
Type
aberration
Alignment
lawful evil
AC
15 (breastplate)
Hit Points
71 (13d8+13)
Speed
walk 30 ft.
Saving Throws
Int +7, Wis +6, Cha +6
Skills
Arcana +7, Deception +6, Insight +6, Perception +6, Persuasion +6, Stealth +4
Senses
darkvision 120 ft.
Passive Perception
16
Languages
Deep Speech, Undercommon, telepathy 120 ft.
Challenge
7
Environment
underdark
STR
11
+0
DEX
12
+1
CON
12
+1
INT
19
+4
WIS
17
+3
CHA
17
+3

Traits

Magic Resistance

Nihiloor has advantage on saving throws against spells and other magical effects.

Innate Spellcasting (Psionics)

Nihiloor's innate spellcasting ability is Intelligence (spell save DC 15). It can innately cast the following spells, requiring no components:

  • At will: detect thoughts, levitate
  • 1/day each: dominate monster, plane shift (self only)

Actions

Tentacles

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 15 (2d10 + 4) psychic damage. If the target is Medium or smaller, it is grappled (escape DC 15) and must succeed on a DC 15 Intelligence saving throw or be stunned until this grapple ends.

Extract Brain

Melee Weapon Attack: +7 to hit, reach 5 ft., one incapacitated humanoid grappled by Nihiloor. The target takes 55 (10d10) piercing damage. If this damage reduces the target to 0 hit points, Nihiloor kills the target by extracting and devouring its brain.

Mind Blast (Recharge 5-6)

Nihiloor magically emits psychic energy in a 60-foot cone. Each creature in that area must succeed on a DC 15 Intelligence saving throw or take 22 (4d8 + 4) psychic damage and be stunned for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

recharge

D5

Spells

detect thoughts, levitate, dominate monster, plane shift

Other data

description