Oceanus
Ghosts of Saltmarsh p. 246
- Size
- Medium
- Type
- humanoid (elf)
- Alignment
- neutral good
- AC
- 12 (leather armor)
- Hit Points
- 30 (4d8+12)
- Speed
- walk 30 ft., swim 30 ft.
- Saving Throws
- Con +5
- Skills
- Athletics +4, Perception +3
- Senses
- darkvision 60 ft.
- Passive Perception
- 13
- Languages
- Aquan, Elvish
- Challenge
- 1/2
STR
15
+2
DEX
12
+1
CON
16
+3
INT
11
+0
WIS
12
+1
CHA
10
+0
Traits
Amphibious
Oceanus can breathe air and water.
Friend of the Sea
Using gestures and sounds, Oceanus can communicate simple ideas with any beast that has an innate swimming speed.
Actions
Trident
Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d6 + 2) piercing damage, or 6 (1d8 + 2) piercing damage if used with two hands to make a melee attack.
Light Crossbow
Ranged Weapon Attack: +3 to hit, range 80/320 ft., one target. Hit: 5 (1d8 + 1) piercing damage.
Other data
description
Before being captured, this sea elf had been tasked with investigating the Sea Ghost's movements in The Sinister Secret of Saltmarsh. Oceanus is a smart and resourceful elf who is more than willing to join adventurers who have brave hearts and good intentions.