Oceanus

Ghosts of Saltmarsh p. 246

Size
Medium
Type
humanoid (elf)
Alignment
neutral good
AC
12 (leather armor)
Hit Points
30 (4d8+12)
Speed
walk 30 ft., swim 30 ft.
Saving Throws
Con +5
Skills
Athletics +4, Perception +3
Senses
darkvision 60 ft.
Passive Perception
13
Languages
Aquan, Elvish
Challenge
1/2
STR
15
+2
DEX
12
+1
CON
16
+3
INT
11
+0
WIS
12
+1
CHA
10
+0

Traits

Amphibious

Oceanus can breathe air and water.

Friend of the Sea

Using gestures and sounds, Oceanus can communicate simple ideas with any beast that has an innate swimming speed.

Actions

Trident

Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d6 + 2) piercing damage, or 6 (1d8 + 2) piercing damage if used with two hands to make a melee attack.

Light Crossbow

Ranged Weapon Attack: +3 to hit, range 80/320 ft., one target. Hit: 5 (1d8 + 1) piercing damage.

Other data

description

Before being captured, this sea elf had been tasked with investigating the Sea Ghost's movements in The Sinister Secret of Saltmarsh. Oceanus is a smart and resourceful elf who is more than willing to join adventurers who have brave hearts and good intentions.