Ochre Elson, Animarum Maestro

The Griffon's Saddlebag: Book Two p. 389 (Third Party)

Size
Medium
Type
humanoid (any)
Alignment
chaotic evil
AC
13
Hit Points
182 (28d8+56)
Speed
walk 30 ft.
Saving Throws
Int +8, Wis +7, Cha +9
Skills
Deception +13, Investigation +8, Perception +7, Persuasion +9
Condition Immunities
unconscious
Senses
darkvision 60 ft.
Passive Perception
17
Languages
Abyssal, Common, Infernal
Challenge
9
Lineage
Ochre Elson
STR
11
+0
DEX
16
+3
CON
15
+2
INT
18
+4
WIS
17
+3
CHA
20
+5

Traits

Proficiency Bonus

+4

Eldritch Heads (6/Day)

When Elson hits a creature with an attack, he can cause the target to take an extra 11 (2d10) psychic damage. Alternatively, as a bonus action, Elson can regain 11 (2d10) hit points. While Elson has at least one use of this trait remaining, he can't be surprised and creatures with the Pack Tactics trait gain no benefit from that trait against him.

recharge

6/DAY

Innate Spellcasting

Elson's innate spellcasting ability is Charisma. It can innately cast the following spells (spell save DC 17, +9 to hit with spell attacks), requiring no material components:

  • At will: alter self, detect magic, mage armor (self only)
  • 1/day: bestow curse (as a 5th-level spell), compulsion, glibness, mass suggestion, plane shift, weird

Spellcasting

Elson is an 18th-level spellcaster. His spellcasting ability is Charisma (spell save DC 17, +9 to hit with spell attacks). Elson regains his expended spell slots when he finishes a short or long rest. He knows the following warlock spells:

  • Cantrips (at will): dancing lights, eldritch blast (4 beams, +5 to each damage roll), mage hand, message, minor illusion, prestidigitation, thaumaturgy

1st-5th level (4 5th-level slots): arcane eye, blink, charm person, entangle, enthrall, fear, hypnotic pattern, mirror image, mislead, nondetection, scorching ray, scrying, suggestion, telepathic bond

Actions

Dagger

Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d4+3) piercing damage.

Eldritch Frenzy

Ranged spell attack: +9 to hit, range 120 ft., up to four targets. Hit: 22 (5d8) force damage, and if the target is a creature, it must succeed on a DC 17 Intelligence saving throw or become stunned until the end of Elson's next turn.

recharge

D5

Spells

Dancing Lights, Eldritch Blast, Mage Hand, Message, Minor Illusion, Prestidigitation, Thaumaturgy, Arcane Eye, Blink, Charm Person, Entangle, Enthrall, Fear, Hypnotic Pattern, Mirror Image, Mislead, Nondetection, Scorching Ray, Scrying, Suggestion, Telepathic Bond, Alter Self, Detect Magic, Mage Armor, Bestow Curse, Compulsion, Glibness, Mass Suggestion, Plane Shift, Weird

Spell Slots

0,0,0,0,0,4

Other data

description

Few individuals can stand against the suave and charming aura of Ochre Elson—or at least that's what he believes. Secure in one of his dozens of safe houses, Elson orchestrates the larger movements of the Animarum as directed by his patron. Due to the cultus relative autonomy, he has plenty of free time to practice his patron's magic. In a fight, he specializes in manipulating the expectations of his foes—with both magic and fast talking