Oddlewin

The Book of Many Things p. 111

Size
Small
Type
fey (goblinoid)
Alignment
chaotic neutral
AC
13 (leather armor)
Hit Points
21 (6d6)
Speed
walk 30 ft.
Skills
Performance +4, Stealth +6
Condition Immunities
charmed
Senses
darkvision 60 ft.
Passive Perception
13
Languages
Common, Goblin, Sylvan
Challenge
2
STR
8
−1
DEX
14
+2
CON
10
+0
INT
10
+0
WIS
16
+3
CHA
15
+2

Traits

Proficiency Bonus

+2

Fortune Teller

Oddlewin can cast the Augury spell as a ritual, using cards as the material component.

Nilbogism

Any creature that attempts to damage Oddlewin must first succeed on a DC 12 Charisma saving throw or have the charmed condition until the end of the creature's next turn. The creature must use its action praising Oddlewin. Oddlewin can't regain hit points, including through magical healing, except through his Reversal of Fortune reaction.

Actions

Fool's Scepter

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage.

Cloud of Cards

Oddlewin conjures magical cards that slash at the air in a 5-foot cube within 60 feet of Oddlewin until the start of Oddlewin's next turn. A creature that starts its turn in the cube or that enters that area for the first time on a turn takes 10 (4d4) slashing damage.

Spellcasting

Oddlewin casts one of the following spells, using Charisma as the spellcasting ability (spell save DC 12):

  • At will: Mage Hand, Tasha's Hideous Laughter

Nimble Escape (Bonus Action)

Oddlewin takes the Disengage or Hide action.

Reactions

Reversal of Fortune

In response to another creature dealing damage to Oddlewin, Oddlewin reduces the damage to 0 and regains 9 (2d8) hit points.

Spells

mage hand, tasha's hideous laughter

Other data

description

Oddlewin is a nilbog, a goblin possessed by a trickster spirit.