Ogre Chain Brute

Mordenkainen Presents: Monsters of the Multiverse p. 201,

Size
Large
Type
giant
Alignment
typically chaotic evil
AC
11 (hide armor)
Hit Points
59 (7d10+21)
Speed
walk 40 ft.
Senses
darkvision 60 ft.
Passive Perception
8
Languages
Common, Giant
Challenge
3
Lineage
Ogre
STR
19
+4
DEX
8
−1
CON
16
+3
INT
5
−3
WIS
7
−2
CHA
7
−2

Traits

Proficiency Bonus

+2

Actions

Fist

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (2d4 + 4) bludgeoning damage.

Chain Smash (Recharge 6)

Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage, and the target must make a DC 14 Constitution saving throw or be stunned for 1 minute.

The target repeats the saving throw if it takes damage and at the end of each of its turns, ending the effect on itself on a success.

recharge

D6

Chain Sweep

The ogre swings its chain, and every creature within 10 feet of it must make a DC 14 Dexterity saving throw. On a failed saving throw, a creature takes 8 (1d8 + 4) bludgeoning damage and is knocked prone. On a successful save, the creature takes half as much damage and isn't knocked prone.

Other data

description