Oracle

Mythic Odysseys of Theros p. 238

Size
Medium
Type
humanoid
Alignment
any alignment
AC
15 (Blessings of the Gods)
Hit Points
44 (8d8+8)
Speed
walk 30 ft.
Saving Throws
Wis +5, Cha +4
Skills
Insight +5, Persuasion +4, Religion +5
Passive Perception
13
Languages
Celestial, Common
Challenge
4
STR
10
+0
DEX
14
+2
CON
12
+1
INT
13
+1
WIS
16
+3
CHA
15
+2

Traits

Blessings of the Gods

While the oracle is wearing no armor and wielding no shield, its AC includes its Wisdom modifier. In addition, a creature that hits the oracle with a melee attack while within 5 feet of it takes 9 (2d8) force damage.

Innate Spellcasting

The oracle's spellcasting ability is Wisdom (spell save DC 13, +5 to hit with spell attacks). It can innately cast the following spells, requiring no material components:

  • At will: guidance, light, thaumaturgy
  • 3/day each: bless, guiding bolt, healing word, hold person
  • 1/day each: augury, scrying

Actions

Eldritch Touch

Melee Spell Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) force damage.

Reactions

Divine Insight (3/Day)

When the oracle or a creature it can see makes an attack roll, a saving throw, or an ability check, the oracle can cause the roll to be made with advantage or disadvantage.

recharge

3/DAY

Spells

guidance, light, thaumaturgy, bless, guiding bolt, healing word, hold person, augury, scrying

Other data

description

Oracles posses the ability to interpret the patterns and language of Nyx, divining from it the flow of fates and the will of the gods. Most of these gifted—or cursed—mortals communicate with a single god, interpreting their intentions for the wider world. Others aren't aligned with a god and observe the night sky, reading Nyx like a vast, cryptic scroll for insights.