Oracle
Mythic Odysseys of Theros p. 238
- Size
- Medium
- Type
- humanoid
- Alignment
- any alignment
- AC
- 15 (Blessings of the Gods)
- Hit Points
- 44 (8d8+8)
- Speed
- walk 30 ft.
- Saving Throws
- Wis +5, Cha +4
- Skills
- Insight +5, Persuasion +4, Religion +5
- Passive Perception
- 13
- Languages
- Celestial, Common
- Challenge
- 4
Traits
Blessings of the Gods
While the oracle is wearing no armor and wielding no shield, its AC includes its Wisdom modifier. In addition, a creature that hits the oracle with a melee attack while within 5 feet of it takes 9 (2d8) force damage.
Innate Spellcasting
The oracle's spellcasting ability is Wisdom (spell save DC 13, +5 to hit with spell attacks). It can innately cast the following spells, requiring no material components:
- At will: guidance, light, thaumaturgy
- 3/day each: bless, guiding bolt, healing word, hold person
- 1/day each: augury, scrying
Actions
Eldritch Touch
Melee Spell Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) force damage.
Reactions
Divine Insight (3/Day)
When the oracle or a creature it can see makes an attack roll, a saving throw, or an ability check, the oracle can cause the roll to be made with advantage or disadvantage.
recharge
3/DAY
Spells
guidance, light, thaumaturgy, bless, guiding bolt, healing word, hold person, augury, scrying
Other data
description
Oracles posses the ability to interpret the patterns and language of Nyx, divining from it the flow of fates and the will of the gods. Most of these gifted—or cursed—mortals communicate with a single god, interpreting their intentions for the wider world. Others aren't aligned with a god and observe the night sky, reading Nyx like a vast, cryptic scroll for insights.