Othokent

Ghosts of Saltmarsh p. 81

Size
Medium
Type
humanoid (lizardfolk)
Alignment
chaotic evil
AC
15 (natural armor)
Hit Points
78 (12d8+24)
Speed
walk 30 ft., swim 30 ft.
Saving Throws
Con +4, Wis +2
Skills
Perception +4, Stealth +5, Survival +4
Condition Immunities
frightened
Senses
darkvision 60 ft.
Passive Perception
14
Languages
Abyssal, Draconic
Challenge
4
Environment
forest, swamp
STR
17
+3
DEX
12
+1
CON
15
+2
INT
11
+0
WIS
11
+0
CHA
15
+2

Traits

Hold Breath

Othokent can hold its breath for 15 minutes.

Skewer

Once per turn, when Othokent makes a melee attack with its trident and hits, the target takes an extra 10 (3d6) damage, and Othokent gains temporary hit points equal to the extra damage dealt.

Actions

Multiattack

Othokent makes two attacks: one with its bite and one with its claws or trident or two melee attacks with its trident.

Bite

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.

Claws

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) slashing damage.

Trident

Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 6 (1d6 + 3) piercing damage, or 7 (1d8 + 3) piercing damage if used with two hands to make a melee attack.

Other data

description