Plasmoid Explorer

Spelljammer: Adventures in Space - Boo's Astral Menagerie p. 43

Size
Medium
Type
ooze
Alignment
any alignment
AC
11
Hit Points
16 (3d8+3)
Speed
walk 30 ft.
Skills
survival +4, perception +4
Resistances
acid, poison
Senses
darkvision 60 ft.
Passive Perception
14
Languages
Common
Challenge
1/4
STR
13
+1
DEX
12
+1
CON
12
+1
INT
10
+0
WIS
14
+2
CHA
10
+0

Traits

Proficiency Bonus

+2

Amorphous

The plasmoid can squeeze through a space as narrow as 1 inch wide, provided it is wearing and carrying nothing. It has advantage on ability checks it makes to initiate or escape a grapple.

Hold Breath

The plasmoid can hold its breath for 1 hour.

Actions

Multiattack

The plasmoid makes two Pseudopod attacks. It can replace one of those attacks with a Javelin attack.

Pseudopod

Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) bludgeoning damage.

Javelin

Melee or Ranged Weapon Attack: +3 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 4 (1d6 + 1) piercing damage.

Other data

description

Plasmoids are intelligent oozes that can alter their shape at will. Their amorphous bodies have a soft, malleable texture, and plasmoids can extrude up to five pseudopods, each one up to 5 feet long. They use their pseudopods for locomotion as well as for manipulating objects.

Every plasmoid has a mass of nerves for a brain. Plasmoids don't have internal organs as humans know them, but they have pores through which they absorb oxygen. Up to four times in its life, a plasmoid can reproduce by joining with another member of its species. After this merging, the two plasmoids separate, and one of them (determined randomly) divides in half. When a plasmoid splits in two, one of the resulting creatures is the original, and the other is a physical duplicate that lacks the experience and knowledge of its parent.

A plasmoid talks by forcing air through tubular cavities in its body, giving its voice a whistling quality.

Wanderlust compels some plasmoids to explore the Astral Plane and visit different worlds of the Material Plane. Such an explorer usually travels light, keeping its possessions in a backpack or similar container.