Platinum Golem

Tal'Dorei Campaign Setting: Reborn p. 243 (Third Party)

Size
Large
Type
construct
AC
21 (natural armor)
Hit Points
189 (18d10+90)
Speed
walk 30 ft.
Immunities
acid, cold, fire, poison, psychic; bludgeoning, piercing, and slashing from nonmagical attacks that aren't adamantine
Condition Immunities
charmed, exhaustion, frightened, paralyzed, petrified, poisoned
Senses
darkvision 120 ft.
Passive Perception
11
Languages
understands the languages of its creator but can't speak
Challenge
16
Lineage
Golem
STR
22
+6
DEX
10
+0
CON
21
+5
INT
3
−4
WIS
12
+1
CHA
1
−5

Traits

Proficiency Bonus

+5

Divine Custodian

When the golem hits a creature with an opportunity attack, that creature's speed becomes 0 for the rest of the turn.

Immutable Form

The golem is immune to any spell or effect that would alter its form.

Magic Resistance

The golem has advantage on saving throws against spells and other magical effects.

Magic Weapons

The golem's weapon attacks are magical.

Actions

Multiattack

The golem makes two melee attacks.

Slam

Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 19 (3d8 + 6) piercing damage.

Mace

Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 22 (3d10 + 6) bludgeoning damage.

Radiant Blast (Recharge 6)

The golem emits a burst of radiant light in a 20-foot radius. Each creature in the area must make a DC 18 Constitution saving throw. On a failed save, a creature takes 18 (4d8) radiant damage and is blinded until the end of its next turn. On a success, the creature takes half as much damage and is not blinded.

recharge

D6

Reactions

Divine Judgment

When a creature within 10 feet of the golem makes an attack against a target other than the golem, the golem can make a mace attack against that creature.

Other data

description