Precognitive Mage
Guildmasters' Guide to Ravnica p. 228
- Size
- Medium
- Type
- humanoid (any race)
- Alignment
- lawful neutral
- AC
- 11 (14 with mage armor)
- Hit Points
- 63 (14d8)
- Speed
- walk 30 ft.
- Saving Throws
- Int +6, Wis +3
- Skills
- Perception +3
- Senses
- truesight 120 ft.
- Passive Perception
- 13
- Languages
- Common plus any one language
- Challenge
- 3
- Lineage
- Mage
Traits
Innate Spellcasting
The mage's innate spellcasting ability is Intelligence (spell save DC 14). It can cast the following spells, requiring no material components:
- 3/day: detect thoughts, mage armor
- 1/day each: clairvoyance, locate object
Actions
Quarterstaff
Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 2 (1d6 - 1) bludgeoning damage, or 3 (1d8 - 1) bludgeoning damage if used with two hands.
Glimpse the Temporal Flood (Recharge 5-6)
The mage targets one creature within 120 feet of it that it can see. The target takes 18 (4d8) psychic damage, and it must succeed on a DC 14 Intelligence saving throw or be stunned until the end of its next turn.
recharge
D5
Reactions
Precognitive Insight (3/Day)
When the mage or a creature it can see makes an attack roll, a saving throw, or an ability check, the mage can cause the roll to be made with advantage or disadvantage.
recharge
3/DAY
Spells
detect thoughts, mage armor, clairvoyance, locate object
Other data
description
Precognitive mages, a rarity among Azorius spellcasters, are capable of capturing glimpses of the future. They are typically employed to anticipate the actions of wanted criminals, thus aiding in their capture.