Precognitive Mage

Guildmasters' Guide to Ravnica p. 228

Size
Medium
Type
humanoid (any race)
Alignment
lawful neutral
AC
11 (14 with mage armor)
Hit Points
63 (14d8)
Speed
walk 30 ft.
Saving Throws
Int +6, Wis +3
Skills
Perception +3
Senses
truesight 120 ft.
Passive Perception
13
Languages
Common plus any one language
Challenge
3
Lineage
Mage
STR
9
−1
DEX
13
+1
CON
10
+0
INT
18
+4
WIS
13
+1
CHA
11
+0

Traits

Innate Spellcasting

The mage's innate spellcasting ability is Intelligence (spell save DC 14). It can cast the following spells, requiring no material components:

  • 3/day: detect thoughts, mage armor
  • 1/day each: clairvoyance, locate object

Actions

Quarterstaff

Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 2 (1d6 - 1) bludgeoning damage, or 3 (1d8 - 1) bludgeoning damage if used with two hands.

Glimpse the Temporal Flood (Recharge 5-6)

The mage targets one creature within 120 feet of it that it can see. The target takes 18 (4d8) psychic damage, and it must succeed on a DC 14 Intelligence saving throw or be stunned until the end of its next turn.

recharge

D5

Reactions

Precognitive Insight (3/Day)

When the mage or a creature it can see makes an attack roll, a saving throw, or an ability check, the mage can cause the roll to be made with advantage or disadvantage.

recharge

3/DAY

Spells

detect thoughts, mage armor, clairvoyance, locate object

Other data

description

Precognitive mages, a rarity among Azorius spellcasters, are capable of capturing glimpses of the future. They are typically employed to anticipate the actions of wanted criminals, thus aiding in their capture.