Radiant Idol

Eberron: Rising from the Last War p. 308

Size
Large
Type
celestial
Alignment
lawful evil
AC
18 (natural armor)
Hit Points
142 (15d10+60)
Speed
walk 40 ft.
Saving Throws
Wis +9, Cha +9
Skills
Deception +9, Insight +9, Perception +9, Persuasion +9
Resistances
radiant; bludgeoning, piercing, slashing from nonmagical attacks
Condition Immunities
charmed, exhaustion, frightened
Senses
darkvision 120 ft.
Passive Perception
19
Languages
all, telepathy 120 ft.
Challenge
11
STR
23
+6
DEX
18
+4
CON
19
+4
INT
17
+3
WIS
20
+5
CHA
21
+5

Traits

Aura of False Divinity

A creature that starts its turn within 30 feet of the radiant idol must make a DC 17 Wisdom saving throw, provided the radiant idol isn't incapacitated. On a failed save, the creature is charmed by the radiant idol. A creature charmed in this way can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. Once it succeeds on the saving throw, a creature is immune to this radiant idol's Aura of False Divinity for 24 hours.

Innate Spellcasting

The radiant idol's spellcasting ability is Charisma (spell save DC 17). The radiant idol can innately cast the following spells, requiring no material components:

  • At will: charm person, cure wounds, disguise self, thaumaturgy
  • 1/day each: commune, dominate person, insect plague, mass suggestion, raise dead

Magic Resistance

The radiant idol has advantage on saving throws against spells and other magical effects.

Actions

Multiattack

The radiant idol makes two melee attacks.

Flail

Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 10 (1d8 + 6) bludgeoning damage plus 18 (4d8) radiant damage.

Radiant Strike (1/Day)

The radiant idol chooses a point on the ground it can see within 60 feet of it. A 30-foot-radius, 40-foot-high cylinder of bright light appears there until the start of the radiant idol's next turn. Each creature in the cylinder when it appears or that ends its turn there must make a DC 17 Constitution saving throw, taking 36 (8d8) radiant damage on a failed save, or half as much damage on a successful one.

recharge

1/DAY

Spells

charm person, cure wounds, disguise self, thaumaturgy, commune, dominate person, insect plague, mass suggestion, raise dead

Other data

description

A radiant idol was an angel that was banished from the celestial realm of Syrania and cast down to the Material Plane. One sin led to their fall: the desire to be worshiped by mortals. Now in the mortal realm, most radiant idols gather cults of devoted followers.

Fallen Angels: The insatiable hunger to be adored can transform a fallen angel, physically and mentally. In its true form, a radiant idol appears to be a warped angel. It might have bloody stumps in place of its wings, or its wings could be weighted down with chains representing its pride. A radiant idol uses disguise self to hide its corruption, presenting an image of celestial glory.

The Weight of Corruption: When a radiant idol achieves a sizable following through silvered words and demonstrations of power, its facade begins to crack, and a downward spiral ensues. As the radiant idol sinks deeper into the realm of material power, it begins twisting its followers, leading them ever deeper into ominous ritualism, hedonistic folly, and fanatical doom.

Immortal Nature: A radiant idol doesn't require food, drink, or sleep.