Raklupis Spyder-Fiend

Vecna: Eve of Ruin p. 236

Size
Large
Type
fiend (demon)
Alignment
typically chaotic evil
AC
19 (natural armor)
Hit Points
210 (28d10+56)
Speed
walk 40 ft., climb 40 ft.
Saving Throws
Wis +9, Con +8, Dex +11
Skills
Stealth +11, Perception +9
Immunities
cold, fire, lightning, poison
Condition Immunities
poisoned
Senses
truesight 120 ft.
Passive Perception
19
Languages
Abyssal, Common, telepathy 120 ft.
Challenge
19
STR
17
+3
DEX
20
+5
CON
14
+2
INT
18
+4
WIS
16
+3
CHA
23
+6

Traits

Proficiency Bonus

+6

Magic Resistance

The raklupis has advantage on saving throws against spells and other magical effects.

Spider Climb

The raklupis can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

Web Sense

When in contact with a web, the raklupis knows the exact location of any other creature in contact with the same web.

Web Walker

The raklupis ignores movement restrictions caused by webbing.

Actions

Multiattack

The raklupis makes a Bite attack and two Serrated Sword attacks. It can use Venom Globe in place of one of these attacks.

Bite

Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 16 (2d10 + 5) piercing damage plus 18 (4d8) poison damage. If the target is a creature, it must succeed on a DC 20 Constitution saving throw or have the poisoned condition for 1 minute. While poisoned in this way, a creature has the incapacitated condition and can't regain hit points. A poisoned creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Serrated Sword

Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 19 (4d6 + 5) slashing damage plus 18 (4d8) poison damage.

Venom Globe

Ranged Weapon Attack: +11 to hit, range 60/180 ft., one target. Hit: 45 (10d8) poison damage.

Spellcasting

The raklupis casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 20).

  • At will: Disguise Self, Invisibility (self only), Mage Hand, Minor Illusion
  • 2/day each: Darkness, Dominate Monster, Mass Suggestion, Telekinesis, Teleport

Demand Loyalty (Bonus Action)

The raklupis magically ends the charmed and frightened conditions on itself and on any number of allies within 60 feet of itself.

Spells

disguise self, invisibility, mage hand, minor illusion, darkness, dominate monster, mass suggestion, telekinesis, teleport

Other data

description