Raklupis Spyder-Fiend
Vecna: Eve of Ruin p. 236
- Size
- Large
- Type
- fiend (demon)
- Alignment
- typically chaotic evil
- AC
- 19 (natural armor)
- Hit Points
- 210 (28d10+56)
- Speed
- walk 40 ft., climb 40 ft.
- Saving Throws
- Wis +9, Con +8, Dex +11
- Skills
- Stealth +11, Perception +9
- Immunities
- cold, fire, lightning, poison
- Condition Immunities
- poisoned
- Senses
- truesight 120 ft.
- Passive Perception
- 19
- Languages
- Abyssal, Common, telepathy 120 ft.
- Challenge
- 19
Traits
Proficiency Bonus
+6
Magic Resistance
The raklupis has advantage on saving throws against spells and other magical effects.
Spider Climb
The raklupis can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
Web Sense
When in contact with a web, the raklupis knows the exact location of any other creature in contact with the same web.
Web Walker
The raklupis ignores movement restrictions caused by webbing.
Actions
Multiattack
The raklupis makes a Bite attack and two Serrated Sword attacks. It can use Venom Globe in place of one of these attacks.
Bite
Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 16 (2d10 + 5) piercing damage plus 18 (4d8) poison damage. If the target is a creature, it must succeed on a DC 20 Constitution saving throw or have the poisoned condition for 1 minute. While poisoned in this way, a creature has the incapacitated condition and can't regain hit points. A poisoned creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Serrated Sword
Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 19 (4d6 + 5) slashing damage plus 18 (4d8) poison damage.
Venom Globe
Ranged Weapon Attack: +11 to hit, range 60/180 ft., one target. Hit: 45 (10d8) poison damage.
Spellcasting
The raklupis casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 20).
- At will: Disguise Self, Invisibility (self only), Mage Hand, Minor Illusion
- 2/day each: Darkness, Dominate Monster, Mass Suggestion, Telekinesis, Teleport
Demand Loyalty (Bonus Action)
The raklupis magically ends the charmed and frightened conditions on itself and on any number of allies within 60 feet of itself.
Spells
disguise self, invisibility, mage hand, minor illusion, darkness, dominate monster, mass suggestion, telekinesis, teleport