Reaper Spirit

The Book of Many Things p. 50

Size
Medium
Type
undead
Alignment
neutral
AC
15 (natural armor)
Hit Points
40
Speed
walk 30 ft., fly 30 ft. (hover)
Immunities
necrotic, poison
Condition Immunities
charmed, exhaustion, frightened, paralyzed, poisoned
Senses
darkvision 60 ft.
Passive Perception
13
Languages
understands the languages you speak
Challenge
0
Lineage
Spirit
STR
16
+3
DEX
16
+3
CON
16
+3
INT
16
+3
WIS
16
+3
CHA
16
+3

Traits

Proficiency Bonus

equals your bonus

AC

11 + the level of the spell (natural armor)

Hit Points

40 + 10 for each spell level above 4th

Incorporeal Movement

The spirit can move through other creatures and objects as if they were difficult terrain. If it ends its turn inside an object, it is shunted to the nearest unoccupied space and takes 1d10 force damage for every 5 feet shunted.

Actions

Multiattack

The spirit makes a number of Reaping Scythe attacks equal to half the level of the spell (rounded down).

Reaping Scythe

Melee Weapon Attack: your spell attack modifier to hit (with advantage), reach 5 ft., the creature haunted by Haunt Creature. Hit: 1d8 + 3 + the spell's Level necrotic damage.

Haunt Creature (Bonus Action)

The spirit targets a creature it can see within 10 feet of itself and begins haunting it. While the target is haunted, you and the spirit sense the direction and distance to the target if it is on the same plane of existence as you. Additionally, if the target starts its turn within 10 feet of the spirit, the target must succeed on a Wisdom saving throw against your spell save DC or have the frightened condition until the start of the target's next turn. The target remains haunted until it dies, the spirit disappears, or the spirit uses this action again.

Other data

description