Reckoner

Guildmasters' Guide to Ravnica p. 231

Size
Medium
Type
humanoid (any race)
Alignment
lawful neutral
AC
18 (plate armor)
Hit Points
52 (8d8+16)
Speed
walk 30 ft.
Skills
Arcana +4, Intimidation +2, Perception +3
Passive Perception
13
Languages
Common plus any one language
Challenge
4
STR
16
+3
DEX
12
+1
CON
15
+2
INT
15
+2
WIS
12
+1
CHA
10
+0

Traits

First Strike

The reckoner has advantage on initiative rolls.

Spellcasting

The reckoner is a 5th-level Boros spellcaster. Its spellcasting ability is Intelligence (spell save DC 12, +4 to hit with spell attacks). The reckoner has the following wizard spells prepared:

  • Cantrips (at will): blade ward, light, message, shocking grasp
  • 1st level (4 slots): guiding bolt, shield, thunderwave, witch bolt
  • 2nd level (3 slots): blur, levitate
  • 3rd level (2 slots): lightning bolt

Actions

Longsword

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage, or 8 (1d10 + 3) slashing damage if used with two hands.

Reactions

Lightning Backlash (Recharge 5-6)

When a creature hits the reckoner with an attack, the attacker takes lightning damage equal to half the damage dealt by the attack.

recharge

D5

Spells

blade ward, light, message, shocking grasp, guiding bolt, shield, thunderwave, witch bolt, blur, levitate, lightning bolt

Spell Slots

0,4,3,2

Other data

description

Boros reckoners combine physical power and magical prowess, serving as the shock troops of the legion. They are adept at breaking up mobs and organized lines of defense. Sometimes described as living thunderstorms, reckoners charge their bodies with lightning that bursts forth in their spells and lashes out at enemies who harm them. Many reckoners are minotaurs.