Reckoner
Guildmasters' Guide to Ravnica p. 231
- Size
- Medium
- Type
- humanoid (any race)
- Alignment
- lawful neutral
- AC
- 18 (plate armor)
- Hit Points
- 52 (8d8+16)
- Speed
- walk 30 ft.
- Skills
- Arcana +4, Intimidation +2, Perception +3
- Passive Perception
- 13
- Languages
- Common plus any one language
- Challenge
- 4
Traits
First Strike
The reckoner has advantage on initiative rolls.
Spellcasting
The reckoner is a 5th-level Boros spellcaster. Its spellcasting ability is Intelligence (spell save DC 12, +4 to hit with spell attacks). The reckoner has the following wizard spells prepared:
- Cantrips (at will): blade ward, light, message, shocking grasp
- 1st level (4 slots): guiding bolt, shield, thunderwave, witch bolt
- 2nd level (3 slots): blur, levitate
- 3rd level (2 slots): lightning bolt
Actions
Longsword
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage, or 8 (1d10 + 3) slashing damage if used with two hands.
Reactions
Lightning Backlash (Recharge 5-6)
When a creature hits the reckoner with an attack, the attacker takes lightning damage equal to half the damage dealt by the attack.
recharge
D5
Spells
blade ward, light, message, shocking grasp, guiding bolt, shield, thunderwave, witch bolt, blur, levitate, lightning bolt
Spell Slots
0,4,3,2
Other data
description
Boros reckoners combine physical power and magical prowess, serving as the shock troops of the legion. They are adept at breaking up mobs and organized lines of defense. Sometimes described as living thunderstorms, reckoners charge their bodies with lightning that bursts forth in their spells and lashes out at enemies who harm them. Many reckoners are minotaurs.