Rust Drake

Tome of Beasts (Third Party)

Size
Medium
Type
dragon
Alignment
chaotic evil
AC
17 (natural armor)
Hit Points
161 (19d8+76)
Speed
walk 30 ft., burrow 5 ft., fly 100 ft.
Skills
Perception +3, Stealth +5
Immunities
poison
Vulnerabilities
acid
Condition Immunities
paralyzed, poisoned
Senses
darkvision 60 ft.
Passive Perception
13
Languages
Common, Draconic
Challenge
8
Lineage
Drake
STR
20
+5
DEX
15
+2
CON
19
+4
INT
12
+1
WIS
8
−1
CHA
8
−1

Actions

Multiattack

The drake makes one bite attack and one tail swipe attack.

Bite

Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 18 (3d8 + 5) piercing damage, and the target must succeed on a DC 16 Constitution save or contract Rust Drake Lockjaw.

Tail Swipe

Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) bludgeoning damage.

Vomits Scrap (Recharge 5-6)

A rust drake can vomit forth a 15-foot cone of rusted metal. Targets in the affected area take 55 (10d10) slashing damage, or half damage with a successful DC 15 Dexterity saving throw. In addition, affected creatures must also make a successful DC 15 Constitution saving throw or contract Rust Drake Tetanus.

recharge

D5

Rust Drake Lockjaw

This disease manifests symptoms in 1d4 days, when the affected creature experiences painful muscle spasms, particularly in the jaw. After each long rest, the creature must repeat the saving throw. If it fails, the victim takes 1d3 Dexterity damage and is paralyzed for 24 hours; if the saving throw succeeds, the creature takes no damage and feels well enough to act normally for the day. This continues until the creature dies from Dexterity loss, recovers naturally by making successful saving throws after two consecutive long rests, or is cured with lesser restoration or comparable magic. After the disease ends, the victim recovers 1d3 lost Dexterity with each long rest; greater restoration or comparable magic can restore it all at once.

Other data

description