Scheznyki
Tome of Beasts (Third Party)
- Size
- Small
- Type
- fey
- Alignment
- chaotic evil
- AC
- 16 (natural armor)
- Hit Points
- 153 (18d6+72)
- Speed
- walk 20 ft., climb 15 ft.
- Saving Throws
- Str +10, Con +10
- Condition Immunities
- unconscious
- Senses
- darkvision 60 ft.
- Passive Perception
- 13
- Languages
- Common, Darakhul, Elvish
- Challenge
- 6
STR
19
+4
DEX
15
+2
CON
18
+4
INT
15
+2
WIS
16
+3
CHA
16
+3
Traits
Innate Spellcasting
The scheznyki's innate spellcasting ability is Charisma (spell save DC 14, +6 to hit with spell attacks). It can innately cast the following spells, requiring no material components:
- At will: dancing lights, darkness, detect evil and good, faerie fire, invisibility, fly, mage hand, ray of frost (*only when wearing a vanisher hat)
- 5/day each: magic missile, ray of enfeeblement, silent image
- 3/day each: locate object (radius 3,000 ft to locate a vanisher hat), Tasha's hideous laughter, web
- 1/day each: dispel magic, dominate person, hold person
Magic Resistance
The scheznyki has advantage on saving throws against spells and other magical effects.
Actions
Multiattack
The scheznyki makes four war pick attacks or two hand crossbow attacks.
Heavy Pick
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) piercing damage.
Hand Crossbow
Ranged Weapon Attack: +5 to hit, range 30/120 ft., one target. Hit: 5 (1d6 + 2) piercing damage.