Sea Elf Scout
Dragonlance: Shadow of the Dragon Queen p. 114
- Size
- Medium
- Type
- humanoid (elf)
- Alignment
- any alignment
- AC
- 13 (leather armor)
- Hit Points
- 16 (3d8+3)
- Speed
- walk 30 ft., swim 30 ft.
- Skills
- Nature +4, Survival +5, Stealth +6, Perception +5
- Senses
- darkvision 60 ft.
- Passive Perception
- 15
- Languages
- Any one language (usually Common)
- Challenge
- 1/2
- Lineage
- Elf, Scout
STR
11
+0
DEX
14
+2
CON
12
+1
INT
11
+0
WIS
13
+1
CHA
11
+0
Traits
Proficiency Bonus
+2
Keen Hearing and Sight
The scout has advantage on Wisdom (Perception) checks that rely on hearing or sight.
Fey Ancestry
The scout has advantage on saving throws against being charmed, and magic can't put it to sleep.
Child of the Sea
The scout can breathe air and water.
Actions
Multiattack
The scout makes two melee attacks or two ranged attacks.
Shortsword
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Longbow
Ranged Weapon Attack: +4 to hit, ranged 150/600 ft., one target. Hit: 6 (1d8 + 2) piercing damage.