Sea Elf Scout

Dragonlance: Shadow of the Dragon Queen p. 114

Size
Medium
Type
humanoid (elf)
Alignment
any alignment
AC
13 (leather armor)
Hit Points
16 (3d8+3)
Speed
walk 30 ft., swim 30 ft.
Skills
Nature +4, Survival +5, Stealth +6, Perception +5
Senses
darkvision 60 ft.
Passive Perception
15
Languages
Any one language (usually Common)
Challenge
1/2
Lineage
Elf, Scout
STR
11
+0
DEX
14
+2
CON
12
+1
INT
11
+0
WIS
13
+1
CHA
11
+0

Traits

Proficiency Bonus

+2

Keen Hearing and Sight

The scout has advantage on Wisdom (Perception) checks that rely on hearing or sight.

Fey Ancestry

The scout has advantage on saving throws against being charmed, and magic can't put it to sleep.

Child of the Sea

The scout can breathe air and water.

Actions

Multiattack

The scout makes two melee attacks or two ranged attacks.

Shortsword

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Longbow

Ranged Weapon Attack: +4 to hit, ranged 150/600 ft., one target. Hit: 6 (1d8 + 2) piercing damage.

Other data

description