Senmo

Obojima: Tales from the Tall Grass p. 365 (Third Party)

Size
Large
Type
monstrosity
Alignment
neutral evil
AC
15 (natural armor)
Hit Points
123 (13d10+52)
Speed
walk 30 ft.
Saving Throws
Dex +5, Wis +6
Skills
Perception +6, Stealth +5
Immunities
Necrotic
Condition Immunities
Frightened
Senses
Darkvision 60 ft.
Passive Perception
16
Languages
Common, Dara
Challenge
7
STR
18
+4
DEX
14
+2
CON
12
+1
INT
14
+2
WIS
13
+1
CHA
10
+0

Traits

Proficiency Bonus

+3

Keen Sight

Senmo has advantage on Wisdom (Perception) checks that rely on sight.

Innate Spellcasting

Senmo's innate spellcasting ability is Wisdom (spell save DC 14, +6 to hit with spell attacks). Senmo can innately cast the following spells, requiring no material components:

  • At will: Control Animal, Fog Cloud, Swallow Magic
  • 2/day each: Beast Transmutation, Mirror Image, Misty Step
  • 1/day: Lightning Bolt

Actions

Multiattack

Senmo makes two attacks: one with its Beak and one with its Talons.

Beak

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) piercing damage.

Talons

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 9 (2d4 + 4) slashing damage.

Black Feather Storm (Recharge 6)

Senmo flaps its twisted wings, unleashing a flurry of sharp, magical feathers. Each creature in a 30-foot cone must make a DC 14 Dexterity saving throw, taking 18 (4d8) slashing damage and being knocked Prone on a failed save, or half as much damage and not being knocked Prone on a successful one.

recharge

D6

Spells

Control Animal (Third Party), Fog Cloud, Swallow Magic (Third Party), Beast Transmutation (Third Party), Mirror Image, Misty Step, Lightning Bolt

Other data

description

Senmo (The Child of Malgrotha): Every now and then, Malgrotha tears at its own body in mindless rage, rending off a piece of its own flesh. This flesh then wriggles and grows, sprouting limbs and talons of its own as it struggles to its feet and lurches off into the forest to hunt. These are the Children of Malgrotha, and they tirelessly search the forest for their mother. They believe that every dara is the First Dara-the being that imprisoned their mother in the Crawling Canopy and who has the key to releasing them from this moving prison.