Serpentfolk of Yig

Creature Codex (3pp) p. 324

Size
Medium
Type
humanoid
Alignment
neutral evil
AC
12
Hit Points
40 (9d8)
Speed
walk 30 ft.
Saving Throws
Cha +4
Skills
Deception +6, Perception +2, Stealth +4
Immunities
poison
Condition Immunities
poisoned
Senses
darkvision 60 ft.
Passive Perception
12
Languages
Common, Abyssal, Draconic, Infernal
Challenge
1
STR
11
+0
DEX
14
+2
CON
11
+0
INT
14
+2
WIS
11
+0
CHA
14
+2

Traits

Magic Resistance

The serpentfolk has advantage on saving throws against spells and other magical effects.

Innate Spellcasting

The serpentfolk of yig's innate spellcasting ability is Charisma (spell save DC 12). It can innately cast the following spells, requiring no material components:

  • 3/day each: charm person, disguise self

Actions

Multiattack

The serpentfolk makes two attacks. one with its bite and one with its scimitar.

Bite

Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. 4 (1d4 + 2) piercing damage plus 3 (1d6) poison damage.

Scimitar

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage.

Shortbow

Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Spells

charm person, disguise self

Other data

description