Serpentfolk of Yig
Creature Codex (3pp) p. 324
- Size
- Medium
- Type
- humanoid
- Alignment
- neutral evil
- AC
- 12
- Hit Points
- 40 (9d8)
- Speed
- walk 30 ft.
- Saving Throws
- Cha +4
- Skills
- Deception +6, Perception +2, Stealth +4
- Immunities
- poison
- Condition Immunities
- poisoned
- Senses
- darkvision 60 ft.
- Passive Perception
- 12
- Languages
- Common, Abyssal, Draconic, Infernal
- Challenge
- 1
STR
11
+0
DEX
14
+2
CON
11
+0
INT
14
+2
WIS
11
+0
CHA
14
+2
Traits
Magic Resistance
The serpentfolk has advantage on saving throws against spells and other magical effects.
Innate Spellcasting
The serpentfolk of yig's innate spellcasting ability is Charisma (spell save DC 12). It can innately cast the following spells, requiring no material components:
- 3/day each: charm person, disguise self
Actions
Multiattack
The serpentfolk makes two attacks. one with its bite and one with its scimitar.
Bite
Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. 4 (1d4 + 2) piercing damage plus 3 (1d6) poison damage.
Scimitar
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage.
Shortbow
Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Spells
charm person, disguise self