Shadow Assassin

Waterdeep: Dungeon of the Mad Mage p. 316

Size
Medium
Type
undead
Alignment
chaotic evil
AC
14
Hit Points
78 (12d8+24)
Speed
walk 40 ft.
Saving Throws
Dex +8, Int +5
Skills
Perception +9, Stealth +12
Resistances
acid, cold, fire, lightning, thunder; bludgeoning, piercing, slashing from nonmagical attacks
Immunities
necrotic, poison
Vulnerabilities
radiant
Condition Immunities
exhaustion, frightened, grappled, paralyzed, petrified, poisoned, prone, restrained
Senses
darkvision 60 ft.
Passive Perception
19
Languages
understands the languages it knew in life but can't speak
Challenge
9
Lineage
Assassin
STR
6
−2
DEX
19
+4
CON
14
+2
INT
13
+1
WIS
12
+1
CHA
14
+2

Traits

Amorphous

The assassin can move through a space as narrow as 1 inch wide without squeezing.

Shadow Stealth

While in dim light or darkness, the assassin can take the Hide action as a bonus action.

Sunlight Weakness

While in sunlight, the assassin has disadvantage on attack rolls, ability checks, and saving throws.

Actions

Multiattack

The assassin makes two Shadow Blade attacks.

Shadow Blade

Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) piercing damage plus 10 (3d6) necrotic damage. Unless the target is immune to necrotic damage, the target's Strength score is reduced by 1d4 each time it is hit by this attack. The target dies if its Strength is reduced to 0. The reduction lasts until the target finishes a short or long rest. If a non-evil humanoid dies from this attack, a shadow (see the Monster Manual) rises from the corpse 1d4 hours later.

Other data

description

A shadow assassin looks like an undead shadow (as described in theMonster Manual) that wields shortswords also made of shadow. It exists only to slay the living.