Shadow Skeleton
Creature Codex (3pp) p. 342
- Size
- Medium
- Type
- undead (skeleton)
- Alignment
- neutral evil
- AC
- 13
- Hit Points
- 52 (8d8+16)
- Speed
- walk 30 ft., swim 40 ft.
- Resistances
- fire, piercing, slashing
- Immunities
- poison
- Condition Immunities
- exhaustion, poisoned
- Senses
- darkvision 60 ft.
- Passive Perception
- 10
- Languages
- Understands the languages it knew in life but can't speak
- Challenge
- 2
- Environment
- underwater
Actions
Multiattack
The shadow skeleton makes two scimitar attacks.
Scimitar
Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. 7 (1d8 + 3) slashing damage.
Finger Darts
Ranged Weapon Attack: +5 to hit, range 30 ft., one target. Hit: 5 (1d4 + 3) piercing damage plus 3 (1d6) necrotic damage. If the target is a creature other than an undead or a construct, it must make a DC 12 Constitution saving throw. On a failure, the target is surrounded by a shadowy aura for 1 minute.
While surrounded by the aura, the target takes an extra 7 (2d6) necrotic damage when hit by the scimitar attack of a shadow skeleton. Any creature can take an action to extinguish the shadow with a successful DC 12 Intelligence (Arcana) check. The shadow also extinguishes if the target receives magical healing.