Shadow Skeleton

Creature Codex (3pp) p. 342

Size
Medium
Type
undead (skeleton)
Alignment
neutral evil
AC
13
Hit Points
52 (8d8+16)
Speed
walk 30 ft., swim 40 ft.
Resistances
fire, piercing, slashing
Immunities
poison
Condition Immunities
exhaustion, poisoned
Senses
darkvision 60 ft.
Passive Perception
10
Languages
Understands the languages it knew in life but can't speak
Challenge
2
Environment
underwater
STR
10
+0
DEX
16
+3
CON
15
+2
INT
9
−1
WIS
11
+0
CHA
9
−1

Actions

Multiattack

The shadow skeleton makes two scimitar attacks.

Scimitar

Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. 7 (1d8 + 3) slashing damage.

Finger Darts

Ranged Weapon Attack: +5 to hit, range 30 ft., one target. Hit: 5 (1d4 + 3) piercing damage plus 3 (1d6) necrotic damage. If the target is a creature other than an undead or a construct, it must make a DC 12 Constitution saving throw. On a failure, the target is surrounded by a shadowy aura for 1 minute.

While surrounded by the aura, the target takes an extra 7 (2d6) necrotic damage when hit by the scimitar attack of a shadow skeleton. Any creature can take an action to extinguish the shadow with a successful DC 12 Intelligence (Arcana) check. The shadow also extinguishes if the target receives magical healing.

Other data

description