Sharkjaw Skeleton

Tome of Beasts (Third Party)

Size
Large
Type
undead
Alignment
lawful evil
AC
13 (natural armor)
Hit Points
45 (6d10+12)
Speed
walk 30 ft., swim 30 ft.
Skills
Perception +1, Stealth +2
Immunities
cold, necrotic, poison
Vulnerabilities
bludgeoning
Condition Immunities
exhaustion, poisoned
Senses
darkvision 60 ft., blindsense 30 ft.
Passive Perception
11
Languages
understands the languages of its creator but can't speak
Challenge
1
Lineage
Skeleton
STR
16
+3
DEX
10
+0
CON
15
+2
INT
6
−2
WIS
8
−1
CHA
4
−3

Actions

Multiattack

The sharkjaw skeleton makes one bite attack and one claw attack.

Bite

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage.

If the target is a Large or smaller creature, it is grappled (escape DC 13). Until this grapple ends, the sharkjaw skeleton can bite only the grappled creature and has advantage on attack rolls to do so.

Claw

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 3) slashing damage.

Other data

description