Sharkjaw Skeleton
Tome of Beasts (Third Party)
- Size
- Large
- Type
- undead
- Alignment
- lawful evil
- AC
- 13 (natural armor)
- Hit Points
- 45 (6d10+12)
- Speed
- walk 30 ft., swim 30 ft.
- Skills
- Perception +1, Stealth +2
- Immunities
- cold, necrotic, poison
- Vulnerabilities
- bludgeoning
- Condition Immunities
- exhaustion, poisoned
- Senses
- darkvision 60 ft., blindsense 30 ft.
- Passive Perception
- 11
- Languages
- understands the languages of its creator but can't speak
- Challenge
- 1
- Lineage
- Skeleton
STR
16
+3
DEX
10
+0
CON
15
+2
INT
6
−2
WIS
8
−1
CHA
4
−3
Actions
Multiattack
The sharkjaw skeleton makes one bite attack and one claw attack.
Bite
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage.
If the target is a Large or smaller creature, it is grappled (escape DC 13). Until this grapple ends, the sharkjaw skeleton can bite only the grappled creature and has advantage on attack rolls to do so.
Claw
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 3) slashing damage.