Shoosuva

Mordenkainen Presents: Monsters of the Multiverse p. 216,

Size
Large
Type
fiend (demon)
Alignment
typically chaotic evil
AC
14 (natural armor)
Hit Points
136 (16d10+48)
Speed
walk 40 ft.
Saving Throws
Dex +4, Con +6, Wis +5
Resistances
cold, fire, lightning
Immunities
poison
Condition Immunities
charmed, frightened, poisoned
Senses
darkvision 60 ft.
Passive Perception
12
Languages
Abyssal, Gnoll, telepathy 120 ft.
Challenge
8
STR
18
+4
DEX
13
+1
CON
17
+3
INT
7
−2
WIS
14
+2
CHA
9
−1

Traits

Proficiency Bonus

+3

Actions

Multiattack

The shoosuva makes one Bite attack and one Tail Stinger attack.

Bite

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 26 (4d10 + 4) piercing damage.

Tail Stinger

Melee Weapon Attack: +7 to hit, reach 15 ft., one creature. Hit: 13 (2d8 + 4) piercing damage, and the target must succeed on a DC 14 Constitution saving throw or become poisoned.

While poisoned in this way, the target is also paralyzed. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Rampage (Bonus Action)

When it reduces a creature to 0 hit points with a melee attack on its turn, the shoosuva can move up to half its speed and make one Bite attack.

Other data

description