Simic Merfolk
Guildmasters' Guide to Ravnica p. 187
- Size
- Medium
- Type
- humanoid (merfolk)
- Alignment
- neutral
- AC
- 11
- Hit Points
- 11 (2d8+2)
- Speed
- walk 10 ft., swim 40 ft.
- Skills
- Perception +2
- Passive Perception
- 12
- Languages
- Aquan, Common
- Challenge
- 1/8
- Lineage
- Merfolk
- Environment
- underwater, coastal
STR
10
+0
DEX
13
+1
CON
12
+1
INT
11
+0
WIS
11
+0
CHA
12
+1
Traits
Amphibious
The merfolk can breathe air and water.
Actions
Spear
Melee or Ranged Weapon Attack: +2 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 3 (1d6) piercing damage, or 4 (1d8) piercing damage if used with two hands to make a melee attack.