Simic Merfolk

Guildmasters' Guide to Ravnica p. 187

Size
Medium
Type
humanoid (merfolk)
Alignment
neutral
AC
11
Hit Points
11 (2d8+2)
Speed
walk 10 ft., swim 40 ft.
Skills
Perception +2
Passive Perception
12
Languages
Aquan, Common
Challenge
1/8
Lineage
Merfolk
Environment
underwater, coastal
STR
10
+0
DEX
13
+1
CON
12
+1
INT
11
+0
WIS
11
+0
CHA
12
+1

Traits

Amphibious

The merfolk can breathe air and water.

Actions

Spear

Melee or Ranged Weapon Attack: +2 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 3 (1d6) piercing damage, or 4 (1d8) piercing damage if used with two hands to make a melee attack.

Other data

description