Sing-Along

Waterdeep: Dungeon of the Mad Mage p. 148

Size
Small
Type
humanoid (halfling)
Alignment
any alignment
AC
10
Hit Points
4 (1d8)
Speed
walk 25 ft.
Passive Perception
10
Languages
any one language (usually Common), Halfling
Challenge
0
Environment
arctic, desert, coastal, grassland, hill, urban, forest
STR
10
+0
DEX
10
+0
CON
10
+0
INT
10
+0
WIS
10
+0
CHA
10
+0

Traits

Halfling Nimbleness

Sing-Along can move through a space of a Medium or larger creature.

Brave

Sing-Along has advantage on saving throws against being frightened.

Actions

Club

Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 2 (1d4) bludgeoning damage.

Other data

description