Sing-Along
Waterdeep: Dungeon of the Mad Mage p. 148
- Size
- Small
- Type
- humanoid (halfling)
- Alignment
- any alignment
- AC
- 10
- Hit Points
- 4 (1d8)
- Speed
- walk 25 ft.
- Passive Perception
- 10
- Languages
- any one language (usually Common), Halfling
- Challenge
- 0
- Environment
- arctic, desert, coastal, grassland, hill, urban, forest
STR
10
+0
DEX
10
+0
CON
10
+0
INT
10
+0
WIS
10
+0
CHA
10
+0
Traits
Halfling Nimbleness
Sing-Along can move through a space of a Medium or larger creature.
Brave
Sing-Along has advantage on saving throws against being frightened.
Actions
Club
Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 2 (1d4) bludgeoning damage.